Twins Foothills: Difference between revisions
| Line 250: | Line 250: | ||
|xp=100 | |xp=100 | ||
|skill= Foraging | |skill= Foraging | ||
|yield= | |yield= 8 Garlic | ||
}} | }} | ||
{{Resourcebox | {{Resourcebox | ||
Revision as of 04:19, 17 October 2019
Template:Infobox Location The area of Twins Foothills is nestled on the northern shore on the isle of Elysium and is a 5 skull hunting area.
Currently this scene is similar to Whiteguard Foothills with the exception that it has an entrance to the Elysium Mines in the north-eastern area. This area first appeared in Release 28.
There are a couple of camps with Thugs wielding melee weapons. However, the north-western bandit camp has Rogues, and at night Swashbucklers.
Map
Bestiary
Template:Creatureboxtop Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creatureboxbottom
Resources
Template:Resourceboxtop Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourceboxbottom[1]
Trivia
Gallery
References
- ↑ Node count from Twins Foothills (Release 37 bug report) on Template:SotA Forum