Advancement: Difference between revisions

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placeholder; needs fleshed out with xp table, unlocks, skills per level, etc.
 
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During combat, questing, and crafting, players earn [[Experience]]. Once a character earns enough experience points, their level is increased. At each level, players earn points to attribute to their [[Skills]] at a trainer. Advancing in levels also earns players hit points, and unlocks some game features.
During combat (and likely during questing, crafting, and exploring in future releases), players earn experience. Once a character earns enough experience points, their level is increased. At each level, players earn points to attribute to their [[Skills]] (in the future, this will require interacting with trainers). Advancing in levels also earns players hit points, and unlocks some game features.
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 19:43, 26 March 2019

During combat, questing, and crafting, players earn Experience. Once a character earns enough experience points, their level is increased. At each level, players earn points to attribute to their Skills at a trainer. Advancing in levels also earns players hit points, and unlocks some game features.