Twins Foothills: Difference between revisions
| Line 125: | Line 125: | ||
|mingold=13 | |mingold=13 | ||
|maxgold=67 | |maxgold=67 | ||
|loot= 1 Messer; 1 Repair Kit - Tool; 1 Rusty Chainmail Gauntlets | |loot= 1 Messer; 1 Repair Kit - Tool; 1 Rusty Chainmail Gauntlets; 1 Potion of Health; 1 Worn Cloak | ||
}} | }} | ||
{{Creaturebox | {{Creaturebox | ||
Revision as of 03:16, 2 October 2018
Template:Infobox Location The area of Twins Foothills is nestled on the northern shore on the isle of Elysium and is a 5 skull hunting area.
Currently this scene is similar to Whiteguard Foothills with the exception that it has an entrance to the Elysium Mines. This area first appeared in Release 28.
There are a couple of camps with Thugs wielding melee weapons.
Map
Bestiary
Template:Creatureboxtop Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creatureboxbottom
Resources
Template:Resourceboxtop Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourceboxbottom[1]
Trivia
Gallery
References
- ↑ Node count from Twins Foothills (Release 37 bug report) on Template:SotA Forum