Release 50: Difference between revisions
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Created page with "__NOTOC__ ==January 25, 2018<ref name=q1s>Darkstarr, [https://www.shroudoftheavatar.com/?p=80776 Q1 2018 Schedule Update]</ref>== *'''Story:''' We will continue to work on ad..." |
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*'''Story:''' We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Additionally, we will continue doing polish work focused specifically on the starting scenes. Also, we will continue to add and update maps for the in-game map system. Finally, some scenes will be rebuilt from scratch including the city of Yew.'' | *'''Story:''' We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Additionally, we will continue doing polish work focused specifically on the starting scenes. Also, we will continue to add and update maps for the in-game map system. Finally, some scenes will be rebuilt from scratch including the city of Yew.'' | ||
*'''Performance:''' Performance work will mainly focus on improving framerate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.'' | *'''Performance:''' Performance work will mainly focus on improving framerate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.'' | ||
*'''Crafting & Economy:''' We will continue adding more loot to the game, including unique components for crafting, more Virtue Gear, and Barbarian wearables. We will begin adding refining skills that increase the overall output of the refining step of crafting by increasing speed, batch size, and raw good to component ratios. | *'''Crafting & Economy:''' We will continue adding more loot to the game, including unique components for crafting, more Virtue Gear, and Barbarian wearables. We will begin adding refining skills that increase the overall output of the refining step of crafting by increasing speed, batch size, and raw good to component ratios. | ||
:[[Image:VikingBarbarians.png|990px]]'' | |||
*'''User Interface Polish:''' We will make various improvements to the in-game map system, including support for localization and quest locations. We will begin adding options to disable assistive features like quest highlighting. Additionally, we will polish targeting to better identify your current target and whether your target is in or out of range of your weapon.'' | *'''User Interface Polish:''' We will make various improvements to the in-game map system, including support for localization and quest locations. We will begin adding options to disable assistive features like quest highlighting. Additionally, we will polish targeting to better identify your current target and whether your target is in or out of range of your weapon.'' | ||
*'''Physical Goods:''' Production of the physical goods including the cloth map, box, and manual will continue.'' | *'''Physical Goods:''' Production of the physical goods including the cloth map, box, and manual will continue.'' | ||
Revision as of 18:33, 14 December 2017
January 25, 2018[1]
- Story: We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Additionally, we will continue doing polish work focused specifically on the starting scenes. Also, we will continue to add and update maps for the in-game map system. Finally, some scenes will be rebuilt from scratch including the city of Yew.
- Performance: Performance work will mainly focus on improving framerate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.
- Crafting & Economy: We will continue adding more loot to the game, including unique components for crafting, more Virtue Gear, and Barbarian wearables. We will begin adding refining skills that increase the overall output of the refining step of crafting by increasing speed, batch size, and raw good to component ratios.
- User Interface Polish: We will make various improvements to the in-game map system, including support for localization and quest locations. We will begin adding options to disable assistive features like quest highlighting. Additionally, we will polish targeting to better identify your current target and whether your target is in or out of range of your weapon.
- Physical Goods: Production of the physical goods including the cloth map, box, and manual will continue.
- Combat: A pass will be made on combat balance looking at different combat and magic schools.
- Character: We will be adding wild boars as a new creature and doing polish passes on the wolves and female peasant NPCs.
Additional Information
See Also
References
- ↑ Darkstarr, Q1 2018 Schedule Update