Underworld: Difference between revisions
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==Sections== | ==Sections== | ||
* [[ | * [[Equitas Passage]] | ||
* [[Midmaer Passage]] | |||
* [[Paladis Passage]] | * [[Paladis Passage]] | ||
* [[Quel Passage]] | * [[Quel Passage]] | ||
* [[ | * [[Spindrift Passage]] | ||
* [[ | * [[Ardoris Sewers]] | ||
* [[Brittany Sewers]] | |||
* [[Resolute Sewers]] | * [[Resolute Sewers]] | ||
* [[ | * [[Soltown Sewers]] | ||
* [[Solania Catacombs]] | * [[Solania Catacombs]] | ||
* [[Soltown | * [[Soltown Catacombs]] | ||
* [[Elysium Mines]] | |||
* [[Etceter Mines]] | |||
* [[Graff Gem Mines]] | * [[Graff Gem Mines]] | ||
* [[Serpent's Spine Mines]] | * [[Serpent's Spine Mines]] | ||
* [[Spectral Mines]] | * [[Spectral Mines]] | ||
* [[ | * [[Verdantis Mines]] | ||
* [[ | * [[The Rise]] | ||
[[Category:Lore]] | [[Category:Lore]] | ||
Revision as of 00:43, 28 November 2017
Underground scenes in Template:SotA connect together into a “grand underground plan.”
Below are the core elements of the plan:
- Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect other areas within the same sector. Travel across these connections is free and uninhibited.
- Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” somewhere else in the scene. (These keys will be single-use objects.
- Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
- Smarter Resources: Distribution of harvestable resources is important, and what is common in some regions will be rare in others. This is true for both surface and underground areas.
Trivia
- The first two cross-sector connection passages were added to the game with Release 29: Spindrift Passage and Paladis Passage.