Underworld: Difference between revisions

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==Sections==
==Sections==
* [[Spindrift Passage]]
* [[Equitas Passage]]
* [[Midmaer Passage]]
* [[Paladis Passage]]
* [[Paladis Passage]]
* [[Quel Passage]]
* [[Quel Passage]]
* [[Midmaer Passage]]
* [[Spindrift Passage]]
* [[Equitas Passage]]
* [[Ardoris Sewers]]
* [[Brittany Sewers]]
* [[Resolute Sewers]]
* [[Resolute Sewers]]
* [[Brittany Sewers]]
* [[Soltown Sewers]]
* [[Solania Catacombs]]
* [[Solania Catacombs]]
* [[Soltown Sewers]]
* [[Soltown Catacombs]]
* [[Elysium Mines]]
* [[Etceter Mines]]
* [[Graff Gem Mines]]
* [[Graff Gem Mines]]
* [[Serpent's Spine Mines]]
* [[Serpent's Spine Mines]]
* [[Spectral Mines]]
* [[Spectral Mines]]
* [[Etceter Mines]]
* [[Verdantis Mines]]
* [[Elysium Mines]]
* [[The Rise]]


[[Category:Lore]]
[[Category:Lore]]

Revision as of 00:43, 28 November 2017

Underground scenes in Template:SotA connect together into a “grand underground plan.”

Below are the core elements of the plan:

  • Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect other areas within the same sector. Travel across these connections is free and uninhibited.
  • Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” somewhere else in the scene. (These keys will be single-use objects.
  • Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
  • Smarter Resources: Distribution of harvestable resources is important, and what is common in some regions will be rare in others. This is true for both surface and underground areas.

Trivia

Sections