Underworld: Difference between revisions
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m Browncoat Jayson moved page Underground Sectors to Underworld |
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==Trivia== | ==Trivia== | ||
*The first two cross-sector connection passages were added to the game with [[Release 29]]: [[Spindrift Passage]] and [[Paladis Passage]]. | *The first two cross-sector connection passages were added to the game with [[Release 29]]: [[Spindrift Passage]] and [[Paladis Passage]]. | ||
==Sections== | |||
* [[Spindrift Passage]] | |||
* [[Paladis Passage]] | |||
* [[Quel Passage]] | |||
* [[Midmaer Passage]] | |||
[[Category:Lore]] | [[Category:Lore]] | ||
Revision as of 03:31, 27 November 2017
Underground scenes in Template:SotA connect together into a “grand underground plan.”
Below are the core elements of the plan:
- Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect other areas within the same sector. Travel across these connections is free and uninhibited.
- Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” somewhere else in the scene. (These keys will be single-use objects.
- Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
- Smarter Resources: Distribution of harvestable resources is important, and what is common in some regions will be rare in others. This is true for both surface and underground areas.
Trivia
- The first two cross-sector connection passages were added to the game with Release 29: Spindrift Passage and Paladis Passage.