Armor Enhancement: Difference between revisions

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! [[File:Iron_Ingot.png|32px|Iron]][[Iron Ingot|Iron]]
! [[File:Iron_Ingot.png|32px|Iron]][[Iron Ingot|Iron]]
| Increases [[Item Damage Resistance]].
| Increases [[Item Damage Resistance]] (0.3%/Binding).
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! [[File:Copper_Ingot_icon.png|32px|Copper]][[Copper Ingot|Copper]]
! [[File:Copper_Ingot_icon.png|32px|Copper]][[Copper Ingot|Copper]]
| Increases [[Weapon Damage]].
| Increases [[Weapon Damage]] (0.1%/Binding).
|-
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! [[File:Bronze_Ingot_icon.png|32px|Bronze]][[Bronze Ingot|Bronze]]
! [[File:Bronze_Ingot_icon.png|32px|Bronze]][[Bronze Ingot|Bronze]]
| Increases [[Weapon Damage]] and [[Item Damage Resistance]].
| Increases [[Weapon Damage]] (0.1%/Binding) and [[Item Damage Resistance]] (0.3%/Binding).
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! [[File:Iron_Ingot.png|32px|Meteoric Iron]][[Meteoric Iron Ingot|Meteoric Iron]]
! [[File:Iron_Ingot.png|32px|Meteoric Iron]][[Meteoric Iron Ingot|Meteoric Iron]]
| Greatly increases [[Item Damage Resistance]].
| Greatly increases [[Item Damage Resistance]] (0.6%/Binding).
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! [[File:Copper_Ingot_icon.png|32px|Constantan]][[Constantan Ingot|Constantan]]
! [[File:Copper_Ingot_icon.png|32px|Constantan]][[Constantan Ingot|Constantan]]
| Increases [[Weapon Damage]] and [[Focus]].
| Increases [[Weapon Damage]] (0.3%/Binding) and [[Focus]] (0.5absolut/Binding).
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! [[File:Iron_Ingot.png|32px|White Iron]][[White Iron Ingot|White Iron]]
! [[File:Iron_Ingot.png|32px|White Iron]][[White Iron Ingot|White Iron]]
|  Increases [[Item Damage Resistance]] and [[Health]].
|  Increases [[Item Damage Resistance]] (0.3%/Binding) and [[Health]] (0.5absolut/Binding).
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! [[File:Silver_Ingot_icon.png|32px|Silver]][[Silver Ingot|Silver]]
! [[File:Silver_Ingot_icon.png|32px|Silver]][[Silver Ingot|Silver]]

Revision as of 21:56, 6 June 2017

When crafting armor in Template:SotA, you can change the Materials you use to produce a different modifier. An example is a Plate chestpiece you craft with Copper Sheets, Supple Leather Straps and White Iron Bindings would have the Copper, Supple Leather and White Iron Bonus[1].

Metal bonus


Bonus
IronIron Increases Item Damage Resistance (0.3%/Binding).
CopperCopper Increases Weapon Damage (0.1%/Binding).
BronzeBronze Increases Weapon Damage (0.1%/Binding) and Item Damage Resistance (0.3%/Binding).
Meteoric IronMeteoric Iron Greatly increases Item Damage Resistance (0.6%/Binding).
ConstantanConstantan Increases Weapon Damage (0.3%/Binding) and Focus (0.5absolut/Binding).
White IronWhite Iron Increases Item Damage Resistance (0.3%/Binding) and Health (0.5absolut/Binding).
SilverSilver N/A [As of Patch 33]
GoldGold N/A [As of Patch 33]
ObsidianObsidian Increases Melee Damage Reflection.

Leather & cotton bonus


Bonus
LeatherLeather Increases Combat Dodge (+0.125/Strap, +0.25/Yard).
Supple LeatherSupple Leather Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Critical Chance (+0.1%/Strap, +0.2%/Yard).
Hardened LeatherHardened Leather Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Damage (+0.25%/Strap, +0.5%/Yard).
Spool of Cotton ThreadCotton Increases Focus (+0.5/Strap(not %!), +1%/Bolt).
Spool of Carapacian ThreadCarapacian Increases Focus (+0/Spool, +0/Strap, +1%/Bolt) and Spell Critical Chance(+0.05%/Spool, +0.1%/Strap, +0.2%/Bolt) .
Spool of Fustian ThreadFustian Increases Focus (+0,05%/Spool, +0.1%/Strap, +1.5%/Bolt).

Enchantment

Masterworking

Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.

Masterwork Bonus Durability Cost
Masterwork Shield Proficiency
? -20 Testudo Move Rate Penalty ?
? +2 Combat Block ?
? +2 Avoidance ?
? 20% Shield Bash Stun Rate ?
? 10% Charge Stun Rate ?
? 20% Charge Stun Length ?
Masterwork Chain Armor Proficiency
Masterwork Plate Armor Proficiency
? +20% Body Slam Stun Length ?
? +10 Glancing Blow Power and Duration ?
? +1% Move Rate ?
? +10% Inner Strength ?
? +1% Attack Speed ?
? -25% Heavy Skill Focus ?
? +? Stun Resistance ?
Masterwork Cloth Armor Proficiency
Masterwork Leather Armor Proficiency
? +10% Dodge Power and Duration ?
? +10% Evasion Power and Duration ?
? +3% Attack Speed ?
? +10% Flurry Power and Duration ?
? +3% Move Rate ?
? +10% Sprint Power and Duration ?
? +1% Focus Regeneration ?
? -25% Light Armor Skill Focus Cost ?

References