Release 32: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
==July 28, 2016==
==July 28, 2016<ref name=q2s>Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q3-2016-schedule-update.53494/ Q3 2016 Schedule Update]</ref>==
 
* '''Final Wipe:''' Please note that if you have been waiting to convert your purchases to store credits, these will be your FINAL three chances to do so as long as you do NOT claim your rewards at the bank. There will be three windows the week of release to convert your purchases to store credit. These windows will be on Monday, Wednesday, and then finally on the day of release, Thursday. This will work exactly as it has in previous releases.
* '''Lot Selection:''' Starting at 11:00 CDT players can begin selecting lots in the game in order of their lot selection group. You can view your lot selection group on your account page.
* '''Story:''' The Love Path will get a major polish pass with a special focus on NPC behaviors in Soltown and Ardoris. Greater Brittany will be finished with the addition of the final neighborhood of Brittany Estates, a plush area composed mostly of City sized lots. Additionally several NPC towns, including Spite, that are currently clones will be replaced with original scenes.
* '''New User Experience Polish:''' Continued polish passes will be done on the Tutorials, hints, and starting scenes with special focus on the Isle of Storms and Bloodriver.
* '''Service Hardening:''' We will continue a series of passes through the client, authentication, and server to harden the service for security and customer service. Special attention will be paid to the Patcher.
* '''Player Towns & Player Housing:''' Player-Owned Towns that have locked submission forms will appear in the game. New variations on the town templates may also appear.
* '''Performance:''' Major efforts will be done to optimize performance. This will include frame rate improvements, load time improvements, and memory footprint improvements.
* '''Multiplayer Economic Balance:''' A pass will be made through creature loot bundles, merchant pricing, property taxes, public vendor fees, harvesting rates, agriculture growth, crafting recipe ingredient amounts, and other factors to begin establishing an equilibrium for the multiplayer economy
* '''Multiplayer Combat Balance:''' A pass will be made through combat skills, creature stats, player stats, advancement rates, zone difficulties, and other values to establish an equilibrium for multiplayer combat.
* '''Crafting:''' More enchantments and more masterwork modifiers will come online. Most decorations will be removed from NPC merchants and moved to recipes for crafters. Additionally several homes will be craftable for the first time.
* '''Character:''' A polish pass will be completed through all the hair styles.


* '''Final Wipe'''
* '''Lot Selection'''
* ''Details to be announced''


===Additional Information===
===Additional Information===
Line 16: Line 25:
*[[Release 33]]
*[[Release 33]]
*[[Release 34]]
*[[Release 34]]
==References==
<references/>
[[Category:Shroud of the Avatar]]
[[Category:Shroud of the Avatar]]

Revision as of 14:40, 30 June 2016

July 28, 2016[1]

  • Final Wipe: Please note that if you have been waiting to convert your purchases to store credits, these will be your FINAL three chances to do so as long as you do NOT claim your rewards at the bank. There will be three windows the week of release to convert your purchases to store credit. These windows will be on Monday, Wednesday, and then finally on the day of release, Thursday. This will work exactly as it has in previous releases.
  • Lot Selection: Starting at 11:00 CDT players can begin selecting lots in the game in order of their lot selection group. You can view your lot selection group on your account page.
  • Story: The Love Path will get a major polish pass with a special focus on NPC behaviors in Soltown and Ardoris. Greater Brittany will be finished with the addition of the final neighborhood of Brittany Estates, a plush area composed mostly of City sized lots. Additionally several NPC towns, including Spite, that are currently clones will be replaced with original scenes.
  • New User Experience Polish: Continued polish passes will be done on the Tutorials, hints, and starting scenes with special focus on the Isle of Storms and Bloodriver.
  • Service Hardening: We will continue a series of passes through the client, authentication, and server to harden the service for security and customer service. Special attention will be paid to the Patcher.
  • Player Towns & Player Housing: Player-Owned Towns that have locked submission forms will appear in the game. New variations on the town templates may also appear.
  • Performance: Major efforts will be done to optimize performance. This will include frame rate improvements, load time improvements, and memory footprint improvements.
  • Multiplayer Economic Balance: A pass will be made through creature loot bundles, merchant pricing, property taxes, public vendor fees, harvesting rates, agriculture growth, crafting recipe ingredient amounts, and other factors to begin establishing an equilibrium for the multiplayer economy
  • Multiplayer Combat Balance: A pass will be made through combat skills, creature stats, player stats, advancement rates, zone difficulties, and other values to establish an equilibrium for multiplayer combat.
  • Crafting: More enchantments and more masterwork modifiers will come online. Most decorations will be removed from NPC merchants and moved to recipes for crafters. Additionally several homes will be craftable for the first time.
  • Character: A polish pass will be completed through all the hair styles.


Additional Information

See Also

References