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[[Category:Dungeons]][[Category:Nations]]

Revision as of 17:00, 24 April 2016

Skrekk
File:SotA Skrekk 1.jpg
Scene Difficulty: File:Zonetier.pngFile:Zonetier.pngFile:Zonetier.pngFile:Zonetier.pngFile:Zonetier.png
Location: Norgard


Release: Episode 1

The dungeon stronghold known as Skrekk is located within the Thrones of Skrekk on the Isle of Norgard.

It is the city of Kobolds, the underground lair where they forge their weapons of their hatred, few have penetrated its depths. Skrekk is the largest Kobold city in the known land, and consists of the entrance, caverns, and throne room.[1] At -114.2, 63.6, 79.4 you can find the entrance to Caverns of Skrekk

Skrekk

This area first appeared in Release 28.

Below the surface is a great suspended stone walkway that passes through a large, long cavern filled with the giant glowing mushrooms that the kobolds cultivate for decorative lighting as well as food. Just beyond this is a passage carved by kobold miners, and supported with smaller version of the palisades. Kobolds lace their underground passages with mine-cart tracks to allow them to easily transport goods from one area to the other. Down the right passage of that intersection is a small chamber housing underground kobold hydroponics! Kobolds delight in supplementing their diets with fresh-grown fungi harvested from fertile cave planters such as these, which bask in the lambent glow of crystals charged by aetheric capacitor globes. In this chamber they also pump out water from a natural cave spring to feed their steam-driven technology throughout their cavern home… This contain more evidence of scavenging, such as the make-shift fence elements, and the inverted dome in the ceiling. These types of elements, seen again and again, help define the “language” of the visuals associated with the kobolds. Down the path away from the suspended walkway is another type of chamber. Within is a distillation device inside a kobold gazebo (to keep water from the steam-pipes from dripping on the delicate machinery). Above, on the ceiling and in the wall, huge fans help circulate the air in these tunnels and chambers to keep it fresh. Here, again, are the hydroponics which allow the ornamental glowing fungi to flourish. Kobolds aren’t as uncivilized as they may first appear! In another corner of the chamber is more evidence of kobold technology, both clockwork and aetheric. A primary drive assembly for the fans on this end of the room is dimly illuminated by one of the gas-light wall-sconces, and just beyond that is an aetheric energy coil with two attendant, freshly-charged, portable aetheric capacitors. Delving deeper into their inner kingdom are vast caverns which they have chosen as the sites for their towns and cities. Above their warren-like avenues, filled with pedestrians and merchants, many citizens dwell in balcony and rooftop homes, or operate taverns and other public meeting places. Beneath these are the passages and chambers that service the rabble below. Since Kobolds are kinda’ short, the furniture has a “squat and stumpy” sort of feel to it, while still having lots of the rugged-yet-decorative iron-work details.[2]

Map

Monsters

Trivia

  • Kobolds predate the Fall. They have adapted to their surroundings since. If you talk to some Kobolds you'll find Skrekk was essentially built as a bomb shelter.[3]

Gallery

References

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