Scene Difficulty: Difference between revisions

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Some scenes have a spike with skulls next to their exit archways. These are not simply decorations, those skulls are "tier markers" and they indicate the difficulty of nearby enemies; the more skulls on the spike, the more challenging the enemies.<ref>[[Starr Long]], [https://www.shroudoftheavatar.com/?p=54347 Release 23 Instructions]</ref>
Some scenes have a spike with skulls next to their exit archways. These are not simply decorations, those skulls are "tier markers" and they indicate the difficulty of nearby enemies; the more skulls on the spike, the more challenging the enemies.<ref>[[Starr Long]], [https://www.shroudoftheavatar.com/?p=54347 Release 23 Instructions]</ref>


The following is a list of scenes by difficulty:
* [[Scene Difficulty/Tier 1|Tier One Difficulty Scenes]]
* [[Scene Difficulty/Tier 2|Tier Two Difficulty Scenes]]
* [[Scene Difficulty/Tier 3|Tier Three Difficulty Scenes]]
* [[Scene Difficulty/Tier 4|Tier Four Difficulty Scenes]]
* [[Scene Difficulty/Tier 5|Tier Five Difficulty Scenes]]
 
The following is a list of all scenes by difficulty:
{{#ask: [[Scene Difficulty::>0]]| mainlabel = Scene | headers=plain | sort=Scene Difficulty | order=asc
{{#ask: [[Scene Difficulty::>0]]| mainlabel = Scene | headers=plain | sort=Scene Difficulty | order=asc
| ?Scene Difficulty = Difficulty
| ?Scene Difficulty = Difficulty

Revision as of 20:06, 9 April 2016

File:SotA TierMarkers.jpg

Some scenes have a spike with skulls next to their exit archways. These are not simply decorations, those skulls are "tier markers" and they indicate the difficulty of nearby enemies; the more skulls on the spike, the more challenging the enemies.[1]

The following is a list of all scenes by difficulty:


References