Armor Enhancement: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 7: | Line 7: | ||
|- | |- | ||
! [[File:Iron_Ingot.png|32px|Iron]][[Iron Ingot|Iron]] | ! [[File:Iron_Ingot.png|32px|Iron]][[Iron Ingot|Iron]] | ||
| [[Defense]] : + | | [[Defense]] : + 1% Item Damage Resistance | ||
|- | |- | ||
! [[File:Copper_Ingot_icon.png|32px|Copper]][[Copper Ingot|Copper]] | ! [[File:Copper_Ingot_icon.png|32px|Copper]][[Copper Ingot|Copper]] | ||
| [[Dodge Enhancement|Dodge]] : + | | [[Dodge Enhancement|Dodge]] : + 1% Damage Avoidance | ||
|- | |- | ||
! [[File:Bronze_Ingot_icon.png|32px|Bronze]][[Bronze Ingot|Bronze]] | ! [[File:Bronze_Ingot_icon.png|32px|Bronze]][[Bronze Ingot|Bronze]] | ||
| [[Greater Dodge]] : + | | [[Greater Dodge]] : + 1.5% Damage Avoidance | ||
|- | |- | ||
! [[File:Iron_Ingot.png|32px|Meteoric Iron]][[Meteoric Iron Ingot|Meteoric Iron]] | ! [[File:Iron_Ingot.png|32px|Meteoric Iron]][[Meteoric Iron Ingot|Meteoric Iron]] | ||
| [[Greater Defense]] : + | | [[Greater Defense]] : + 1.5% Item Damage Resistance | ||
|- | |- | ||
! [[File:Copper_Ingot_icon.png|32px|Constantan]][[Constantan Ingot|Constantan]] | ! [[File:Copper_Ingot_icon.png|32px|Constantan]][[Constantan Ingot|Constantan]] | ||
| Line 29: | Line 29: | ||
! [[File:Gold_Ingot_icon.png|32px|Gold]][[Gold Ingot|Gold]] | ! [[File:Gold_Ingot_icon.png|32px|Gold]][[Gold Ingot|Gold]] | ||
| Unknown | | Unknown | ||
|- | |||
! [[File:Obsidian_Ingot_icon.png|32px|Obsidian]][[Obsidian Ingot|Obsidian]] | |||
| + 8% Melee Damage Reflection | |||
|} | |} | ||
==Leather & cotton bonus== | ==Leather & cotton bonus== | ||
<br> | <br> | ||
{| class="sotawikitable" | {| class="sotawikitable" | ||
Revision as of 21:09, 4 April 2016
When crafting armor in Template:SotA, you can change the Refined Elements you use to produce a different modifier. An example is a Plate chestpiece you craft with Copper Sheets, Supple Leather Straps and White Iron Bindings would have the Copper, Supple Leather and White Iron Bonus[1]. This modifier does not stack so using the same metal (Copper + Copper) twice won't double the bonus[2].
Metal bonus
| Bonus | |
|---|---|
| IronIron | Defense : + 1% Item Damage Resistance |
| CopperCopper | Dodge : + 1% Damage Avoidance |
| BronzeBronze | Greater Dodge : + 1.5% Damage Avoidance |
| Meteoric IronMeteoric Iron | Greater Defense : + 1.5% Item Damage Resistance |
| ConstantanConstantan | Quickness : + 2 Dexterity |
| White IronWhite Iron | Strength : + 2 Strength |
| SilverSilver | Unknown |
| GoldGold | Unknown |
| ObsidianObsidian | + 8% Melee Damage Reflection |
Leather & cotton bonus
| Bonus | |
|---|---|
| LeatherLeather | Dodge : + 0.1 Damage Avoidance |
| Supple LeatherSupple Leather | Defense : + 0.2 Damage Resistance |
| Hardened LeatherHardened Leather | Greater Dodge : + 0.2 Damage Avoidance |
| Spool of Cotton ThreadCotton | Power : + 0.1 Magic Damage Bonus |
| Spool of Carapacian ThreadCarapacian | Greater Power : + 0.2 Magic Damage |
| Spool of Fustian ThreadFustian | Intelligence : + 2 Intelligence |
Socketing