Armor Enhancement: Difference between revisions

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==Leather & cotton bonus==
==Leather & cotton bonus==
Danger much of this has changed in r27
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Revision as of 00:04, 25 March 2016

When crafting armor in Template:SotA, you can change the Refined Elements you use to produce a different modifier. An example is a Plate chestpiece you craft with Copper Sheets, Supple Leather Straps and White Iron Bindings would have the Copper, Supple Leather and White Iron Bonus[1]. This modifier does not stack so using the same metal (Copper + Copper) twice won't double the bonus[2].

Metal bonus


Bonus
IronIron Defense : + 0.1 Damage Resistance
CopperCopper Dodge : + 0.1 Damage Avoidance
BronzeBronze Greater Dodge : + 0.2 Damage Avoidance
Meteoric IronMeteoric Iron Greater Defense : + 0.2 Damage Resistance
ConstantanConstantan Quickness : + 2 Dexterity
White IronWhite Iron Strength : + 2 Strength
SilverSilver Unknown
GoldGold Unknown

Leather & cotton bonus

Danger much of this has changed in r27

Bonus
LeatherLeather Dodge : + 0.1 Damage Avoidance
Supple LeatherSupple Leather Defense : + 0.2 Damage Resistance
Hardened LeatherHardened Leather Greater Dodge : + 0.2 Damage Avoidance
Spool of Cotton ThreadCotton Power : + 0.1 Magic Damage Bonus
Spool of Carapacian ThreadCarapacian Greater Power : + 0.2 Magic Damage
Spool of Fustian ThreadFustian Intelligence : + 2 Intelligence

References