Armor Enhancement: Difference between revisions
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Removing Damage Resistance penalty |
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! [[File:Hardened_Leather.png|20px|Hardened Leather]][[Hardened Leather|Hardened Leather]] | ! [[File:Hardened_Leather.png|20px|Hardened Leather]][[Hardened Leather|Hardened Leather]] | ||
| [[Greater Dodge]] : + 0.2 Damage Avoidance | | [[Greater Dodge]] : + 0.2 Damage Avoidance | ||
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! [[File:Spool_of_Thread.png|20px|Spool of Cotton Thread]][[Spool of Cotton Thread|Cotton]] | ! [[File:Spool_of_Thread.png|20px|Spool of Cotton Thread]][[Spool of Cotton Thread|Cotton]] | ||
Revision as of 18:45, 25 August 2015
When crafting armor in Template:SotA, you can change the Refined Elements you use to produce a different modifier. An example is a Plate chestpiece you craft with Copper Sheets, Soft Leather Straps and White Iron Bindings would have the Copper, Soft Leather and White Iron Bonus[1]. This modifier does not stack so using the same metal (Copper + Copper) twice won't double the bonus[2].
Metal bonus
| Bonus | |
|---|---|
| IronIron | Defense : + 0.1 Damage Resistance |
| CopperCopper | Dodge : + 0.1 Damage Avoidance |
| BronzeBronze | Greater Dodge : + 0.2 Damage Avoidance |
| Meteoric IronMeteoric Iron | Greater Defense : + 0.2 Damage Resistance |
| ConstantanConstantan | Quickness : + 2 Dexterity |
| White IronWhite Iron | Strength : + 2 Strength |
| SilverSilver | Unknown |
| GoldGold | Unknown |
Leather & cotton bonus
| Bonus | |
|---|---|
| LeatherLeather | Dodge : + 0.1 Damage Avoidance |
| Supple LeatherSupple Leather | Defense : + 0.2 Damage Resistance |
| Hardened LeatherHardened Leather | Greater Dodge : + 0.2 Damage Avoidance |
| Spool of Cotton ThreadCotton | Power : + 0.1 Magic Damage Bonus |
| Spool of Carapacian ThreadCarapacian | Greater Power : + 0.2 Magic Damage |
| Spool of Fustian ThreadFustian | Intelligence : + 2 Intelligence |