The Necropolis: Difference between revisions

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m Fixed link., replaced: Perrenial Coast → Perennial Coast (2)
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{{Infobox Location
{{Infobox Location
|image=SotA_Necropolis8.jpg
|location=Perennial Coast
|location=Perennial Coast
|firstseen=Episode 1
|firstseen=Episode 1
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| date=2013-11-01
| date=2013-11-01
}}</ref>
}}</ref>
:''Long spoken of in whispers by the living, Necropolis is the final refuge of the souls of the restless dead. It is there that the Lords of the Undead have long made their home, and there must travel those brave Avatars who seek to unravel the mystery of why the dead make war on the living after many centuries of peaceful coexistence. Those who wish to traverse their dark halls must learn the secret language of the dead. Rumors abound of an underground river, a passage to some far away lands. Enter, Avatar, and have your character measured and learn from those who haunt its halls… but know that the Undead have no need of material wealth, and what they may ask in exchange for answers could be a dear price indeed.''<ref>[[Update of the Avatar]] #112, https://www.shroudoftheavatar.com/?p=48265</ref>
==Gallery==
<gallery>
File:SotA_Necropolis1.jpg|Necropolis: The Halls of the Dead
File:SotA_Necropolis2a.jpg|Necropolis: The Halls of the Dead
File:SotA_Necropolis3.jpg|Necropolis: The Halls of the Dead
File:SotA_Necropolis4.jpg|Necropolis: The Halls of the Dead
File:SotA_Necropolis5.jpg|Necropolis: The Halls of the Dead
File:SotA_Necropolis6.jpg|Necropolis: The Halls of the Dead
File:SotA_Necropolis7.jpg|Necropolis: The Halls of the Dead
File:SotA_Necropolis8.jpg|Necropolis: The Halls of the Dead
File:SotA_Necropolis9.jpg|Necropolis: The Halls of the Dead
File:SotA_Necropolis10.jpg|Necropolis: The Halls of the Dead
</gallery>


==See also==
==See also==

Revision as of 16:14, 15 February 2015

Template:Infobox Location

The Necropolis lies on the shore of a lake in the Perennial Coast, from which the Frigian River flows.

Lore

"Yet the land faces more challenges than these. The dead, never truly at peace since the Cataclysm, have risen in numbers far larger than ever before. From the Grunvald clear to the Drachvald, entire legions of the walking dead march, implacable and unforgiving. They are led by a dread lord who, furious over a defeat centuries old, is bent on restoring a long dead empire on the bones of those who dare to live. From the dead halls of Necropolis they march, unfeeling, uncaring, and unstoppable. The Perennial Coast is wounded in so many ways and perhaps this is the final expression of a land whose heart has been turned to ashen dust. For the land to be saved, you must stop the army of the dead; yet you cannot kill all that are dead, traveler. The prophecy demands a hero and the land demands wisdom. You must bridge the void of compassion and restore the ability to feel, even if only sorrow, to hearts burnt ashen cold. To do that, you will have to walk among the dead themselves, into the very heart of the pits of Malice, and into the long forgotten empires of the dead. You must become a light among the cold and desolate, where the only warmth is the fires of centuries of vengeance."
Arabella[1]
Long spoken of in whispers by the living, Necropolis is the final refuge of the souls of the restless dead. It is there that the Lords of the Undead have long made their home, and there must travel those brave Avatars who seek to unravel the mystery of why the dead make war on the living after many centuries of peaceful coexistence. Those who wish to traverse their dark halls must learn the secret language of the dead. Rumors abound of an underground river, a passage to some far away lands. Enter, Avatar, and have your character measured and learn from those who haunt its halls… but know that the Undead have no need of material wealth, and what they may ask in exchange for answers could be a dear price indeed.[2]

Gallery

See also

References