Rick Holtrop: Difference between revisions
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Created page with "{{Game Dev |image=Rick Holtrop-150x150.jpg |caption=Rick "Chaox" Holtrop |forumprofile=https://www.shroudoftheavatar.com/forum/index.php?members/chaox.2514/ |position=Associat..." |
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|forumprofile=https://www.shroudoftheavatar.com/forum/index.php?members/chaox.2514/ | |forumprofile=https://www.shroudoftheavatar.com/forum/index.php?members/chaox.2514/ | ||
|position=Associate Producer | |position=Associate Producer | ||
|IGN=Chaox | |IGN=[[Chaox]] | ||
|bio=Rick Holtrop started playing Ultima 4 as an 11 year old on a friend’s Commodore 64, and a lifelong obsession with Ultima began. Fast forward to age 22 where he began working in QA at Origin systems; within a few years a close working relationship with [[Richard Garriott]] began. He later moved into development and design on Ultima Online 2, Tabula Rasa, and Thor: God of Thunder. In September of 2011 he began working with Richard again when joining the [[Portalarium]] tribe, spending the next year-plus as a designer and programmer on “Ultimate Collector”. | |bio=Rick Holtrop started playing Ultima 4 as an 11 year old on a friend’s Commodore 64, and a lifelong obsession with Ultima began. Fast forward to age 22 where he began working in QA at Origin systems; within a few years a close working relationship with [[Richard Garriott]] began. He later moved into development and design on Ultima Online 2, Tabula Rasa, and Thor: God of Thunder. In September of 2011 he began working with Richard again when joining the [[Portalarium]] tribe, spending the next year-plus as a designer and programmer on “Ultimate Collector”. | ||
In December of 2012, Rick began working on “[[Shroud of the Avatar]]” as a designer, a return to his PC RPG gaming roots. Since that time he has migrated into the role of Associate Producer, a task-oriented position that he loves, and that his many years across departments and disciplines prepared him well for. He looks forward to every day of work, helping to make sure his team is on task and having every single thing they need to thrive. | In December of 2012, Rick began working on “[[Shroud of the Avatar]]” as a designer, a return to his PC RPG gaming roots. Since that time he has migrated into the role of Associate Producer, a task-oriented position that he loves, and that his many years across departments and disciplines prepared him well for. He looks forward to every day of work, helping to make sure his team is on task and having every single thing they need to thrive. | ||
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