The Necropolis: Difference between revisions

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Created page with "{{Infobox Location |location=Perrenial Coast |firstseen=Episode 1 }} The Necropolis lies on the shore of a lake in the Perrenial Coast, from which the Frigian River..."
 
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{{Infobox Location
{{Infobox Location
|location=Perrenial Coast
|location=Perennial Coast
|firstseen=Episode 1
|firstseen=Episode 1
}}
}}


The [[Necropolis]] lies on the shore of a lake in the [[Perrenial Coast]], from which the [[Frigian River]] flows.
The '''Necropolis''' lies on the shore of a lake in the [[Perennial Coast]], from which the [[Frigian River]] flows.


==Lore==
==Lore==
:''"Yet the land faces more challenges than these. The dead, never truly at peace since the [[Cataclysm]], have risen in numbers far larger than ever before. From the [[Grunvald]] clear to the [[Drachvald]], entire legions of the walking dead march, implacable and unforgiving. They are led by a dread lord who, furious over a defeat centuries old, is bent on restoring a long dead empire on the bones of those who dare to live. From the dead halls of '''Necropolis''' they march, unfeeling, uncaring, and unstoppable. The Perennial Coast is wounded in so many ways and perhaps this is the final expression of a land whose heart has been turned to ashen dust. For the land to be saved, you must stop the army of the dead; yet you cannot kill all that are dead, traveler. The prophecy demands a hero and the land demands wisdom. You must bridge the void of compassion and restore the ability to feel, even if only sorrow, to hearts burnt ashen cold. To do that, you will have to walk among the dead themselves, into the very heart of the pits of [[Malice]], and into the long forgotten empires of the dead. You must become a light among the cold and desolate, where the only warmth is the fires of centuries of vengeance."''
:''"Yet the land faces more challenges than these. The dead, never truly at peace since the [[Cataclysm]], have risen in numbers far larger than ever before. From the [[Grunvald]] clear to the [[Drachvald]], entire legions of the walking dead march, implacable and unforgiving. They are led by a dread lord who, furious over a defeat centuries old, is bent on restoring a long dead empire on the bones of those who dare to live. From the dead halls of Necropolis they march, unfeeling, uncaring, and unstoppable. The Perennial Coast is wounded in so many ways and perhaps this is the final expression of a land whose heart has been turned to ashen dust. For the land to be saved, you must stop the army of the dead; yet you cannot kill all that are dead, traveler. The prophecy demands a hero and the land demands wisdom. You must bridge the void of compassion and restore the ability to feel, even if only sorrow, to hearts burnt ashen cold. To do that, you will have to walk among the dead themselves, into the very heart of the pits of [[Malice]], and into the long forgotten empires of the dead. You must become a light among the cold and desolate, where the only warmth is the fires of centuries of vengeance."''
:'''– [[Arabella]]'''<ref>{{RefWeb
:'''– [[Arabella]]'''<ref>{{RefWeb
| author=Portalarium
| author=Portalarium
Line 17: Line 17:
}}</ref>
}}</ref>


==See Also==
==See also==
*[[Undead]]
* [[Undead]]


==References==
==References==
<references />
<references />
[[Category:Locations]]
[[Category:Locations]]

Revision as of 01:17, 2 November 2014

Template:Infobox Location

The Necropolis lies on the shore of a lake in the Perennial Coast, from which the Frigian River flows.

Lore

"Yet the land faces more challenges than these. The dead, never truly at peace since the Cataclysm, have risen in numbers far larger than ever before. From the Grunvald clear to the Drachvald, entire legions of the walking dead march, implacable and unforgiving. They are led by a dread lord who, furious over a defeat centuries old, is bent on restoring a long dead empire on the bones of those who dare to live. From the dead halls of Necropolis they march, unfeeling, uncaring, and unstoppable. The Perennial Coast is wounded in so many ways and perhaps this is the final expression of a land whose heart has been turned to ashen dust. For the land to be saved, you must stop the army of the dead; yet you cannot kill all that are dead, traveler. The prophecy demands a hero and the land demands wisdom. You must bridge the void of compassion and restore the ability to feel, even if only sorrow, to hearts burnt ashen cold. To do that, you will have to walk among the dead themselves, into the very heart of the pits of Malice, and into the long forgotten empires of the dead. You must become a light among the cold and desolate, where the only warmth is the fires of centuries of vengeance."
Arabella[1]

See also

References