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* You find you way to a [[Resurrection Ankh]] or [[Resurrection Chaos]] - these resurrection decides will appear on your compass as an ankh (with ankhs that are closer to you appearing larger). You can use the compass markers to help you navigate to the closest resurrection device. To resurrect, you simply move onto the resurrection device and wait;. For a resurrection ankh, you will be resurrected at the ankh's location. For a resurrection chaos, you will be resurrected at a random spot in the scene (usually relatively close to the chaos). There is no penalty for being resurrected this way, and are restored to full health and full focus when resurrected. Dying repeatedly over a short time increases the time it takes for an Ankh or Chaos to resurrect you.
* You find you way to a [[Resurrection Ankh]] or [[Resurrection Chaos]] - these resurrection decides will appear on your compass as an ankh (with ankhs that are closer to you appearing larger). You can use the compass markers to help you navigate to the closest resurrection device. To resurrect, you simply move onto the resurrection device and wait;. For a resurrection ankh, you will be resurrected at the ankh's location. For a resurrection chaos, you will be resurrected at a random spot in the scene (usually relatively close to the chaos). There is no penalty for being resurrected this way, and are restored to full health and full focus when resurrected. Dying repeatedly over a short time increases the time it takes for an Ankh or Chaos to resurrect you.
* The resurrection timer reaches zero - if the resurrection timer runs out, you will automatically be resurrected (usually at the location where you arrived in the scene). Also, you will be penalized with <span style="color:fuchsia">all of your equipped items will suffer a 5% durability loss</span>.
* The resurrection timer reaches zero - if the resurrection timer runs out, you will automatically be resurrected (usually at the location where you arrived in the scene). Also, you will be penalized with <span style="color:fuchsia">all of your equipped items will suffer a 5% durability loss</span>.
* Leaving the Scene - you will automatically be resurrected at the scene you exited to. Also, you will be penalized with <span style="color:fuchsia">all of your equipped items will suffer a 5% durability loss and you will have a temporary reduction in Strength, Dexterity, and Intelligence</span>. It is best to resurrect before leaving a scene whenever possible.
* Leaving the Scene - you will automatically be resurrected at the scene you exited to. Also, you will be penalized with <span style="color:fuchsia">a 5% durability loss on all of your equipped items and you will have a temporary reduction in Strength, Dexterity, and Intelligence</span>. It is best to resurrect before leaving a scene whenever possible.


{| class="wikitable" style="margin:left"
{| class="wikitable" style="margin:left"
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| Resurrection Timer Expires|| Where you Entered the Scene || Full Health, Full Focus || <span style="color:red">5% durability loss on all equipped items</span>
| Resurrection Timer Expires|| Where you Entered the Scene || Full Health, Full Focus || <span style="color:red">5% durability loss on all equipped items</span>
|-
|-
| Leaving the Scene || Scene You Exited to || Full Health, Full Focus || <span style="color:red">5% durability loss on all equipped items<br> Temporary Reduction in Strength, Dexterity, and Intelligence</span>
| Leaving the Scene || Scene You Exited to || Full Health, Full Focus || <span style="color:red">5% durability loss on all equipped items,and<br>Temporary Reduction in Strength, Dexterity, and Intelligence</span>
|}
|}


If you’re dead and able to move to a new scene, you’ll be resurrected as you enter the new scene. However, when you resurrect in this manner, you’ll receive the Death Penalty debuff! This debuff affects strength, dexterity, and intelligence for a limited time. It’s best to resurrect before leaving a scene whenever possible.
If you’re dead and able to move to a new scene, you’ll be resurrected as you enter the new scene. However, when you resurrect in this manner, you’ll receive the Death Penalty debuff! This debuff affects strength, dexterity, and intelligence for a limited time. It’s best to resurrect before leaving a scene whenever possible.

Revision as of 21:14, 4 November 2025

For death magic discipline, see Death Magic


This page refers to the death of the Avatar.

Death of the Avatar

When the Avatar's Health Points reach zero, the avatar will "die" the following visual cues will appear in the game window:

  • The Avatar turns into a ghost.
  • [[NPC]s, other players, and creatures in the environment will appear as balls of light.
  • A resurrection timer will appear at the bottom of the scene.

There is no penalty for dying. If you are resurrected by a Resurrection Ankh, Resurrection Chaos, or Resurrection spell before the resurrection timer runs out, then you suffer no negative effects. However, if you let the resurrection timer expire, your equipped items will take a durability reduction (see below).

As a ghost, you can continue to move through the environment, but you cannot interact with anything. If you have died, there are 3 ways in which you can be resurrected.

  • Another player casts the Resurrection spell on you - you will be resurrected at the location that you died, and you will have. There is no penalty for being resurrected this way, but you are resurrected with low health and low focus.
  • You find you way to a Resurrection Ankh or Resurrection Chaos - these resurrection decides will appear on your compass as an ankh (with ankhs that are closer to you appearing larger). You can use the compass markers to help you navigate to the closest resurrection device. To resurrect, you simply move onto the resurrection device and wait;. For a resurrection ankh, you will be resurrected at the ankh's location. For a resurrection chaos, you will be resurrected at a random spot in the scene (usually relatively close to the chaos). There is no penalty for being resurrected this way, and are restored to full health and full focus when resurrected. Dying repeatedly over a short time increases the time it takes for an Ankh or Chaos to resurrect you.
  • The resurrection timer reaches zero - if the resurrection timer runs out, you will automatically be resurrected (usually at the location where you arrived in the scene). Also, you will be penalized with all of your equipped items will suffer a 5% durability loss.
  • Leaving the Scene - you will automatically be resurrected at the scene you exited to. Also, you will be penalized with a 5% durability loss on all of your equipped items and you will have a temporary reduction in Strength, Dexterity, and Intelligence. It is best to resurrect before leaving a scene whenever possible.
Types of Resurrection
Resurrection Occurs by: Location Where Resurrected Health & Focus When Resurrected Penalty
Resurrection Spell Where the Avatar Died Low Health, Low Focus None
Resurrection Ankh At the Ankh Full Health, Full Focus None
Resurrection Chaos Random Location in Scene Full Health, Full Focus None
Resurrection Timer Expires Where you Entered the Scene Full Health, Full Focus 5% durability loss on all equipped items
Leaving the Scene Scene You Exited to Full Health, Full Focus 5% durability loss on all equipped items,and
Temporary Reduction in Strength, Dexterity, and Intelligence

If you’re dead and able to move to a new scene, you’ll be resurrected as you enter the new scene. However, when you resurrect in this manner, you’ll receive the Death Penalty debuff! This debuff affects strength, dexterity, and intelligence for a limited time. It’s best to resurrect before leaving a scene whenever possible.