The Rise: Difference between revisions
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==Unique Loot in The Rise== | ==Unique Loot in The Rise== | ||
* Recipes for invisible decorations - these recipes can only be obtained in the Rise, and they drop as loot from the [[Imp]]s in the room with the invisible walls. | * Recipes for invisible decorations - these recipes can only be obtained in the Rise, and they drop as loot from the [[Imp]]s in the room with the invisible walls. | ||
** [[Recipe: Invisible Walkway, Short]] | |||
** [[Recipe: Invisible Wall, Narrow]] | |||
** [[Recipe: Invisible Wall, Tall, Narrow]] | |||
* Recipe for [[Recipe: Revitalized Flesh Flayer Baby]] - this recipes can only be obtained in the Rise, and drops as loot from only 3 specific [[Elf Mage]]s (which are all in a small room just southwest of the [[Flesh Flayer]]s). | * Recipe for [[Recipe: Revitalized Flesh Flayer Baby]] - this recipes can only be obtained in the Rise, and drops as loot from only 3 specific [[Elf Mage]]s (which are all in a small room just southwest of the [[Flesh Flayer]]s). | ||
* Recipes and blueprints for some [[Player Dungeon]]s rooms that can only be obtained in The Rise. These typically drop as loot from the creatures in or near the room for which the recipe/blueprint is derived from. | * Recipes and blueprints for some [[Player Dungeon]]s rooms that can only be obtained in The Rise. These typically drop as loot from the creatures in or near the room for which the recipe/blueprint is derived from. | ||
** Stone Dungeon Room (Lich Boss) - the room with 2 columns of large statues and a throne, where skeletons and a lich spawn. | |||
** The Rise Shaft - the all vertical shaft room with the orange dragon at the bottom. | |||
** The Rise Dog Room - the room with elven fighters on the upper walkway and wolves on the lower level of the room. | |||
** The Rise Library - the room will all the mages and bookshelves in it. | |||
==Points of interest== | ==Points of interest== | ||
Revision as of 19:15, 28 October 2025
Template:Infobox Location Template:Tocright The Rise is a Tier 10+ Adventuring Area.
- This new dungeon is the largest dungeon to date. The Rise is the first of the main hubs in the underworld and connects multiple dungeon maps. While simple passage through the massive dungeon for travel purposes only takes a few minutes once mastered, those fearless adventurers brave enough to take a deeper dive will find multiple hours of exploration ahead of them. The Rise is NOT for the unskilled adventurer, the faint of heart, or those who lose their way easily. It includes seemingly endless passages, dozens of chambers, multiple skill-based challenges, a half-dozen unique player experiences, and several encounters targeted at groups of skilled players. The Rise is old school, hardcore dungeon crawling at its finest. Bring friends you trust, plenty of supplies, and maybe even some graph paper![1]
Unique Loot in The Rise
- Recipes for invisible decorations - these recipes can only be obtained in the Rise, and they drop as loot from the Imps in the room with the invisible walls.
- Recipe for Recipe: Revitalized Flesh Flayer Baby - this recipes can only be obtained in the Rise, and drops as loot from only 3 specific Elf Mages (which are all in a small room just southwest of the Flesh Flayers).
- Recipes and blueprints for some Player Dungeons rooms that can only be obtained in The Rise. These typically drop as loot from the creatures in or near the room for which the recipe/blueprint is derived from.
- Stone Dungeon Room (Lich Boss) - the room with 2 columns of large statues and a throne, where skeletons and a lich spawn.
- The Rise Shaft - the all vertical shaft room with the orange dragon at the bottom.
- The Rise Dog Room - the room with elven fighters on the upper walkway and wolves on the lower level of the room.
- The Rise Library - the room will all the mages and bookshelves in it.
Points of interest
Bestiary
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Connections
Trivia
- The Rise was first introduced in Release 28, it was originally accessible from Soltown Sewers.
- For Release 29, The Rise moved to its permanent home under the Forsaken Vale in Verdantis. Its temporary connections to the western Novia underground scenes were replaced with access points in Verdantis.