Understanding the Avatar's Movement Stats: Difference between revisions

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:::::* [[Quartermaster's Cutlass]]
:::::* [[Quartermaster's Cutlass]]
:::Things that '''decrease''' movement speed when on foot:
:::Things that '''decrease''' movement speed when on foot:
:::::* ? Combat stance?
:::::*
:::::*
:::::*
:::::* [[Belt of the Ox]]
:::::* [[Belt of the Ox]]
:::::* [[Necklace of Cautious Precision]]
:::::* [[Necklace of Cautious Precision]]
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:::::* [[Pirate Tricorn Hat of the Cap'n]]
:::::* [[Pirate Tricorn Hat of the Cap'n]]
:::::* [[Carnal Vile Shield]]
:::::* [[Carnal Vile Shield]]
:::::*
:::::*
:::::*
:::::*
:::Things that '''decrease''' Move Rate when on foot:
:::Things that '''decrease''' Move Rate when on foot:
:::::* entering walk mode (default hotkey is keypad backslash, which toggles between walk and run modes).
:::::* [[Encumbrance]]
:::::* [[Encumbrance]]
:::::* entering walk mode (default hotkey is keypad backslash, which toggles between walk and run modes).
:::::* [[Psalm of Stagnation]]
:::::* [[Psalm of Stagnation]]
:::::* [[Disabling Shot]]
:::::* [[Disabling Shot]]
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::: '''Current Speed = movement speed x move rate'''​
::: '''Current Speed = movement speed x move rate'''​
:For example, let's say an avatar has a baseline movement speed of 6.9 with a 140% move rate. When this avatar runs, the current speed would 9.6 (6.9 movement speed x 1.4 move rate = 9.6).
:For example, let's say an avatar has a baseline movement speed of 6.9 with a 140% move rate. When this avatar runs, the current speed would 9.6 (6.9 movement speed x 1.4 move rate = 9.6).
Going into [[Combat|Combat Stance]] will decrease current speed by 50% (going into combat does not directly effect Movement Speed or Movement Rate, so you will not see a change in either of those stats when entering Combat Stance).


=Avatar's Movement When Mounted=
=Avatar's Movement When Mounted=

Revision as of 17:02, 27 October 2025

Avatar's Movement on Foot

The quickness of the avatar's movement on foot is described by 3 variables:

  • Movement Speed (also known as Move Speed)
  • Move Rate
  • Current Speed

Movement Speed (also known as Move Speed)

Movement speed (called "movement" on the paper doll stats) is a baseline measure of how fast you could move if you were to do a standard run on foot (the default hotkey for a standard run is single press and hold of the W key, when in run mode). : Note that this number does not show your current movement speed; it shows your potential movement speed if you were to run in the absence of movement rate modifiers (such as encumbrance or Lavalliere of the Lagomorph).

Move Rate

Move rate is a modifier (multiplier) that is applied to the movement speed, and is shown on the paper doll as the % in the parenthesis next to the "movement" number.

Current Speed

SOTA also keeps track of a variable called "Current Speed", which is a measure of your current movement pace (how fast you are actually moving at a given time). However, the "current speed" number is not accessible via the standard SOTA user interface (but it can be seen with some player-created tools, such as Companion of the Avatar).
When moving on foot, the formula to calculate "current speed" is:
Current Speed = movement speed x move rate
For example, let's say an avatar has a baseline movement speed of 6.9 with a 140% move rate. When this avatar runs, the current speed would 9.6 (6.9 movement speed x 1.4 move rate = 9.6).

Going into Combat Stance will decrease current speed by 50% (going into combat does not directly effect Movement Speed or Movement Rate, so you will not see a change in either of those stats when entering Combat Stance).

Avatar's Movement When Mounted

Movement statistics described above may work differently with mounts.


See Also