Understanding the Avatar's Movement Stats: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 20: | Line 20: | ||
:::::* [[Quartermaster's Cutlass]] | :::::* [[Quartermaster's Cutlass]] | ||
:::Things that '''decrease''' movement speed when on foot: | :::Things that '''decrease''' movement speed when on foot: | ||
:::::* [[Belt of the Ox]] | :::::* [[Belt of the Ox]] | ||
:::::* [[Necklace of Cautious Precision]] | :::::* [[Necklace of Cautious Precision]] | ||
| Line 40: | Line 36: | ||
:::::* [[Pirate Tricorn Hat of the Cap'n]] | :::::* [[Pirate Tricorn Hat of the Cap'n]] | ||
:::::* [[Carnal Vile Shield]] | :::::* [[Carnal Vile Shield]] | ||
:::Things that '''decrease''' Move Rate when on foot: | :::Things that '''decrease''' Move Rate when on foot: | ||
:::::* entering walk mode (default hotkey is keypad backslash, which toggles between walk and run modes). | |||
:::::* [[Encumbrance]] | :::::* [[Encumbrance]] | ||
:::::* [[Psalm of Stagnation]] | :::::* [[Psalm of Stagnation]] | ||
:::::* [[Disabling Shot]] | :::::* [[Disabling Shot]] | ||
| Line 65: | Line 57: | ||
::: '''Current Speed = movement speed x move rate''' | ::: '''Current Speed = movement speed x move rate''' | ||
:For example, let's say an avatar has a baseline movement speed of 6.9 with a 140% move rate. When this avatar runs, the current speed would 9.6 (6.9 movement speed x 1.4 move rate = 9.6). | :For example, let's say an avatar has a baseline movement speed of 6.9 with a 140% move rate. When this avatar runs, the current speed would 9.6 (6.9 movement speed x 1.4 move rate = 9.6). | ||
Going into [[Combat|Combat Stance]] will decrease current speed by 50% (going into combat does not directly effect Movement Speed or Movement Rate, so you will not see a change in either of those stats when entering Combat Stance). | |||
=Avatar's Movement When Mounted= | =Avatar's Movement When Mounted= | ||
Revision as of 17:02, 27 October 2025
Avatar's Movement on Foot
The quickness of the avatar's movement on foot is described by 3 variables:
- Movement Speed (also known as Move Speed)
- Move Rate
- Current Speed
Movement Speed (also known as Move Speed)
- Movement speed (called "movement" on the paper doll stats) is a baseline measure of how fast you could move if you were to do a standard run on foot (the default hotkey for a standard run is single press and hold of the W key, when in run mode). : Note that this number does not show your current movement speed; it shows your potential movement speed if you were to run in the absence of movement rate modifiers (such as encumbrance or Lavalliere of the Lagomorph).
Move Rate
- Move rate is a modifier (multiplier) that is applied to the movement speed, and is shown on the paper doll as the % in the parenthesis next to the "movement" number.
Current Speed
- SOTA also keeps track of a variable called "Current Speed", which is a measure of your current movement pace (how fast you are actually moving at a given time). However, the "current speed" number is not accessible via the standard SOTA user interface (but it can be seen with some player-created tools, such as Companion of the Avatar).
- When moving on foot, the formula to calculate "current speed" is:
- Current Speed = movement speed x move rate
- For example, let's say an avatar has a baseline movement speed of 6.9 with a 140% move rate. When this avatar runs, the current speed would 9.6 (6.9 movement speed x 1.4 move rate = 9.6).
Going into Combat Stance will decrease current speed by 50% (going into combat does not directly effect Movement Speed or Movement Rate, so you will not see a change in either of those stats when entering Combat Stance).
Avatar's Movement When Mounted
Movement statistics described above may work differently with mounts.