Durability: Difference between revisions

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* Equipping certain items - examples include the [[Cabalist Corpus Hood]] and the [[Carnal Vile Shield]], which both reduce [[Armor Durability Effectiveness]].
* Equipping certain items - examples include the [[Cabalist Corpus Hood]] and the [[Carnal Vile Shield]], which both reduce [[Armor Durability Effectiveness]].
* Receiving a debuff from certain enemy creatures - examples of creatures that apply a debuff to [[Armor Durability Effectiveness]] and [[Weapon Durability Effectiveness]] include:
* Receiving a debuff from certain enemy creatures - examples of creatures that apply a debuff to [[Armor Durability Effectiveness]] and [[Weapon Durability Effectiveness]] include:
** [[Fire Elemental]]s can apply the [[Weaken Metal (Fire]] debuff.
** [[Fire Elemental]]s can apply the [[Weaken Metal (Fire)]] debuff.
** [[Water Elemental]]s can apply the [[Rust]] bebuff.
** [[Water Elemental]]s can apply the [[Rust]] bebuff.



Revision as of 17:27, 20 October 2025

Durability is a numerical score that reflects the the ability of an item to last over time (with higher numbers indicating that the item can survive more wear and tear). There are 3 Durability statistics:

  • Maximum Durability achievable with a Major Repair - this is the highest durability that the item has even had, and the maximum possible durability that can be achieved by performing a Major Repair.
  • Maximum Durability achievable with Minor Repairs - this is the highest durability that can be achieved by performing Minor repairs.
  • Current Durability - the amount of durability that remains on your item.

When you hover your mouse over an item, an information window pops up that shows the 3 durability stats on the item: the first number is the "current durability", the second number (which immediately follows the slash) is the "Maximum Durability achievable with Minor Repairs", and the third number (which is in parenthesis) is the "Maximum Durability achievable with a Major Repair".

When you have an item equipped, and you engage in combat, the item will suffer some degree of damage over time. This damage is manifested as a decline in both the "Current Durability" and the "Maximum Durability Achievable with Minor Repairs". However, the current durability falls much faster than the "Maximum Durability Achievable with Minor Repairs". The durability of an item only declines if it is equipped and if it is used in combat (items that are not equipped suffer no durability loss).

The rate of durability decline can be slowed by the following methods.

Things that reduce "Current Durability" and "Maximum Durability Achievable with Minor Repairs"


When the "Current Durability" of an item reaches zero, the item will be broken and will no longer function (i.e. weapons cannot be used to attack and will do no damage, armor will offer no protection, and any buffs/debuffs on these items will not be applied). In his case, the best way to restore durability and make the item function again, is to perform a Minor Repair (which will increase the "Current Durability", but not the "Maximum Durability Achievable with Minor Repairs").

When the "Maximum Durability Achievable with Minor Repairs" reaches zero, the item will be broken and will no longer function. In this case, a minor repair will not restore any durability, but a Major Repair will restore durability and make the item function again (a major repair will restore both "Current Durability" and "Maximum Durability Achievable with Minor Repairs").


See Also