Durability: Difference between revisions

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* Achieving an [[Exceptional]] craft on an equip-able item
* Achieving an [[Exceptional]] craft on an equip-able item


When the "Current Durability" of an item reaches zero, the item will be "broken" and will no longer function.
When the "Current Durability" of an item reaches zero, the item will be broken and will no longer function.
In his case, the best way to restore durability and make the item function again, is to perform a [[Repair Item (Minor)| Minor Repair]] (which will increase the "Current Durability", but not the "Current Durability Limit for Minor Repair").
In his case, the best way to restore durability and make the item function again, is to perform a [[Repair Item (Minor)| Minor Repair]] (which will increase the "Current Durability", but not the "Current Durability Limit for Minor Repair").


When the "Current Durability Limit for Minor Repair" reaches zero, the item will be "broken" and will no longer function. However, in this case, a minor repair will not restore any durability, but a [[Repair Item (Major)| Major Repair]] will restore durability and make the item function again (a major repair will restore both "Current Durability" and "Current Durability Limit for Minor Repair".
When the "Current Durability Limit for Minor Repair" reaches zero, the item will be broken and will no longer function. In this case, a minor repair will not restore any durability, but a [[Repair Item (Major)| Major Repair]] will restore durability and make the item function again (a major repair will restore both "Current Durability" and "Current Durability Limit for Minor Repair").





Revision as of 05:24, 19 October 2025

Durability is a numerical score that reflects the the ability of an item to last over time (with higher numbers indicating that the item can survive more wear and tear). There are 3 Durability statistics:

  • Maximum Durability achievable by Major Repair - this is the highest durability that the item has even had, and the maximum possible durability that can be achieved by performing a Major Repair.
  • Current Durability Limit for Minor Repair - this is the highest durability that can be achieved by performing a Minor repair.
  • Current Durability - the amount of durability that remains on your item.

When you hover your mouse over an item, an information window pops up that shows the 3 durability stats on the item: the first number is the "current durability", the second number (which immediately follows the slash) is the "Current Durability Limit for Minor Repair", and the third number (which is in parenthesis) is the "Maximum Durability achievable by Major Repair".

When you have an item equipped, and you engage in combat, the item will suffer some degree of damage over time. This damage is manifested as a decline in both the "Current Durability" and the "Current Durability Limit for Minor Repair". However, the current durability falls much faster than the "Current Durability Limit for Minor Repair". The durability of an item only declines if it is equipped and if it is used in combat (items that are not equipped suffer no durability loss).

The rate of durability decline can be slowed by the following methods.

When the "Current Durability" of an item reaches zero, the item will be broken and will no longer function. In his case, the best way to restore durability and make the item function again, is to perform a Minor Repair (which will increase the "Current Durability", but not the "Current Durability Limit for Minor Repair").

When the "Current Durability Limit for Minor Repair" reaches zero, the item will be broken and will no longer function. In this case, a minor repair will not restore any durability, but a Major Repair will restore durability and make the item function again (a major repair will restore both "Current Durability" and "Current Durability Limit for Minor Repair").


See Also