The Breach: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
Rinaldi (talk | contribs)
No edit summary
Rinaldi (talk | contribs)
No edit summary
Line 7: Line 7:
'''The Breach''' is an adventure scene in the lands of [[Mistrendur]], and is available to players with [https://www.shroudoftheavatar.com/?page_id=9085&open=1817 Episode 2 Access].
'''The Breach''' is an adventure scene in the lands of [[Mistrendur]], and is available to players with [https://www.shroudoftheavatar.com/?page_id=9085&open=1817 Episode 2 Access].


'''<span style="color:fuchsia">Beware of the "Rust" debuff </span>''': All of the elementals in this zone can put a "rust" debuff on you that reduces armor and weapon durability effectiveness by 50% for 30 seconds.
'''<span style="color:fuchsia">Beware of the "Rust" debuff </span>''': All of the elementals in this zone have an attack that can put a "rust" debuff on you. The "Rust" debuff reduces armor and weapon durability effectiveness by 50% for 30 seconds.
The rust debuff shows up as an icon under your health bar. If the "rust" debuff has been applied to you, you may consider avoiding physical attacks until the debuff expires in order to minimize damage to your gear.
The rust debuff shows up as an icon under your health bar. If the "rust" debuff has been applied to you, you may consider avoiding physical attacks until the debuff expires in order to minimize damage to your gear.



Revision as of 00:05, 13 October 2025

Template:Infobox Location The Breach is an adventure scene in the lands of Mistrendur, and is available to players with Episode 2 Access.

Beware of the "Rust" debuff : All of the elementals in this zone have an attack that can put a "rust" debuff on you. The "Rust" debuff reduces armor and weapon durability effectiveness by 50% for 30 seconds. The rust debuff shows up as an icon under your health bar. If the "rust" debuff has been applied to you, you may consider avoiding physical attacks until the debuff expires in order to minimize damage to your gear.


The special characteristics of The Breach are:

For details about all of the special characteristics, see below.

Template:Tocright

4 Boss Elemetals that Always Spawn (Not Part of Wave Battle)

There are 4 boss elementals in the Breach that always spawn (i.e. they are not part of a triggered wave battle). Each of these boss elementals always spawn in the same location.

Each boss elemental above has a 10 minute respawn timer. The Lord of Earth and Lord of Air are less susceptible to physical attacks, whereas the Lord of Fire and the Lord of Water are less susceptible to magical attacks. If you kill all 4 of these boss elementals and then go to the Central Pavilion in under 10 minutes, it triggers a wave battle in the center of the zone (see below).

Rare &/or Unique Creatures (Not Part of Wave Battle)

The Breach has several unique and/or rare spawns:

The creatures above seem to spawn randomly (i.e. there appears to be no trigger). The Gold and Blackened Clockwork dragons only spawn in The Breach, and cannot be found in any other zone.

The Wave Battle

The Wave Battle occurs at an area with 5 circular stone pads that are surrounded by pillars (this area shows up as a point of interest on the compass called the "Central Pavillion"). To trigger the wave battle, kill all 4 boss elementals and then go to the "Central Pavilion" in under 10 minutes (timer starts when the first elemental is killed). It takes a little while for the first wave to start (maybe 20 seconds). There will be 2 waves: the first wave consists of Greater Daemons, 4 more boss elementals (Gael, Wrauk, Pyre, and Brign), and 4 obsidian shards. When the first wave has all been killed (including the shards), the second wave will spawn with Ancient Ferocious Obsidian Golems, Spawn of Pele, Greater Daemons, shards, and mid level Water Elementals.

The Spawn of Pele is a boss lava elemental that appears in the second wave, is unique to The Breach, and cannot be be found in any other zone.

Each of the obsidian shards has an area of effect buff on the nearby enemies. To avoid having to fight creatures that have been buffed by the shards, you can either kill the shards or lure the creatures far enough away from the shards such that they are outside the area of effect. The shard buffs show up as icons under the monster's health bar.

Unique Loot in The Breach

Points of interest

Template:Columns list

Bestiary

Template:Under Construction Template:Creatureboxtop Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creatureboxbottom

Resources

Template:Resourceboxtop Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourceboxbottom

Trivia

  • This PvE scene is a modified version of Dysborg Ruins, a PvP scene located along the shores of the Naryad Channel. Much of the terrain has been altered to provide a chilly arctic feel with more visual changes to come during development. A dark and foreboding fog accompanied by frequent lightning strikes will most certainly put adventurers ill at ease! The Breach will also feature improved performance over Dysborg Ruins, and the creature spawns will be expanded considerably. For players to best the creatures and wave event within The Breach, team-oriented tactics must also be employed!
  • Chris “Atos” Spears has created a new style of boss encounter which can only be experienced in The Breach.

Gallery

References