The Breach: Difference between revisions
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===Is There A Way To Trigger the Rare Spawns?=== | ===Is There A Way To Trigger the Rare Spawns?=== | ||
The Clockwork dragons and the Llama seem to spawn randomly (there appears to be no trigger). | The Clockwork dragons and the Llama seem to spawn randomly (there appears to be no trigger). | ||
However, there may be a way to increase the likelihood that a rare creature spawns (this has not been proven, but anecdotal experience suggests that this method may work). The rare spawns seem to only appear at a few special spawn points on and near a small hill that is surrounded by ruins/buildings ( | |||
Frequently killing the Kobolds that appear at these special spawn points may increase the chance of seeing a rare beast because killing the kobolds forces the game to re-spawn a new creature at those spawn points. Presumably, the more times a spawn is generated at these special points, the more chance you have to spawn a rare. | {{#spoiler:hide=hide_message|spoiler_text | ||
However, there may be a way to increase the likelihood that a rare creature spawns (this has not been proven, but anecdotal experience suggests that this method may work). The rare spawns seem to only appear at a few special spawn points on and near a small hill that is surrounded by ruins/buildings (see the map below, the 2 red dots show the suspected spawn points of the rare creatures, although other nearby spawn points may also produce the rare creatures). may also . Usually Kobolds spawn at these points, but other creatures that spawn at these points include a large Clockwork Monkey (uncommon spawn), a daemon (rare spawn), [[Blackened Clockwork Dragon]] (moderately rare spawn), [[Gold Clockwork Dragon]] (very rare spawn), and [[Purple Llama (An Energy Vortex)]] (very rare spawn). | |||
Frequently killing the Kobolds that appear at these special spawn points may increase the chance of seeing a rare beast because killing the kobolds forces the game to re-spawn a new creature at those spawn points. Presumably, the more times a spawn is generated at these special points, the more chance you have to spawn a rare. | |||
[[File:Breach Rare Spawn Points.jpg]] | |||
}} | |||
===Triggering the Wave Battle=== | ===Triggering the Wave Battle=== | ||
Revision as of 14:34, 9 October 2025
Template:Infobox Location The Breach is an adventure scene in the lands of Mistrender, and is available to players with Episode 2 Access.
There are 4 boss elementals in the Breach that always spawn (i.e. they are not part of a triggered wave battle). Each of these boss elemental always spawn in the same location
Each boss elemental above has a five minute respawn timer. The Lord of Earth and Lord of Fire are less susceptible to physical attacks, whereas the Lord of Air and the Lord of Water are less susceptible to magical attacks. If you kill all 4 of these boss elemental within a short period of time (under 5 minutes), it triggers a 2 wave battle in the center of the zone (see below).
The Breach has several unique spawns:
- Gold Clockwork Dragon (very rare spawn)
- Purple Llama (An Energy Vortex) (very rare spawn)
- Blackened Clockwork Dragon (somewhat rare spawn)
- Spawn of Pele - a boss lava elemental (spawns as part of the wave battle; see below).
Is There A Way To Trigger the Rare Spawns?
The Clockwork dragons and the Llama seem to spawn randomly (there appears to be no trigger).
Triggering the Wave Battle
To trigger a difficult wave battle in the center of the zone, kill all 4 boss elemental within a short period of time (under 5 minutes) and go to the "Central Pavillion" (an area with 5 circular stone pads that are surrounded by pillars, which shows up as a point of interest on the compass). There will be 2 waves: the first wave consists of deamons, 4 more boss elementals, and 5 obsidian shards. When the first wave has all been killed (including the shards), the second wave will spawn with Obsidian Golems, Spawn of Pele, daemons, and lower level water elementals.
Points of interest
Bestiary
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Resources
- These resource nodes are listed in white text in the Scene Information Window.
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Trivia
- This PvE scene is a modified version of Dysborg Ruins, a PvP scene located along the shores of the Naryad Channel. Much of the terrain has been altered to provide a chilly arctic feel with more visual changes to come during development. A dark and foreboding fog accompanied by frequent lightning strikes will most certainly put adventurers ill at ease! The Breach will also feature improved performance over Dysborg Ruins, and the creature spawns will be expanded considerably. For players to best the creatures and wave event within The Breach, team-oriented tactics must also be employed!
- Chris “Atos” Spears has created a new style of boss encounter which can only be experienced in The Breach.
Gallery
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Other Information
You must defeat all the elemental lords before any of them can respawn to trigger the wave battle in the center.