Melee Damage Reflection: Difference between revisions
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Revision as of 16:15, 6 October 2025
Template:Infobox Effect Melee Damage Reflection is a effect that is found on various items. If your avatar takes melee damage, a portion of that damage is inflicted on you attacker. Not that this effect only applied to melee damage; therefore, any damage you sustain from ranged attacks will not be reflected onto your opponent.
Here is an example from the combat logs. The Avatar was wearing a full set of Obsidian Armor, which will provide a total of 20% Melee Damage Reduction. In the combat logs, the damage reflected onto your opponent is list first, followed by the damage done to you.
- [9:37 AM] Obsidian Bear takes 10 points of damage.
- [9:37 AM] Obsidian Bear attacks Avatar and hits, dealing 52 points of critical damage.
So, the bear inflicted 52 points of damage upon me, and the 20% Melee Damage Reflection resulted in 10 damage to the Obsidian Bear (52 x 0.2 = 10.4, which is rounded to nearest integer of 10).
This minimum amount of reflected damage is 1. So, If I have a Melee Damage Reflection of 20%, and I sustains 5 points of damage, the damaged reflected onto my opponent will be 1. This can be seen in the combat chat logs below:
- [9:36 AM] Obsidian Bear takes 1 point of damage.
- [9:36 AM] Obsidian Bear attacks Avatar and hits, dealing 3 points of glancing damage due to armor.