Melee Damage Reflection: Difference between revisions
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{{PAGENAME}} is a | {{PAGENAME}} is a effect that is found on various items. | ||
If your avatar takes melee damage, a portion of that damage is inflicted on you attacker. | |||
Not that this effect only applied to melee damage; therefore, any damage you sustain from ranged attacks will not be reflected onto your opponent. | |||
Here is an example from the combat logs. The Avatar was wearing a full set of [[Obsidian Armor]], which will provide a total of 20% Melee Damage Reduction. In the combat logs, the damage reflected onto your opponent is list first, followed by the damage done to you. | |||
*[9:37 AM] Obsidian Bear takes 10 points of damage. | |||
*[9:37 AM] Obsidian Bear attacks Avatar and hits, dealing 52 points of critical damage. | |||
So, the bear inflicted 52 points of damage upon me, and the 20% Melee Damage Reflection resulted in 10 damage to the Obsidian Bear (52 x 0.2 = 10.4, which is rounded to nearest integer of 10). | |||
This minimum amount of reflected damage is 1. | |||
So, If I have a Melee Damage Reflection of 20%, and I sustains 5 points of damage, the damaged reflected onto my opponent will be 1. This can be seen in the combat chat logs below: | |||
* [9:36 AM] Obsidian Bear takes 1 point of damage. | |||
* [9:36 AM] Obsidian Bear attacks Avatar and hits, dealing 3 points of glancing damage due to armor. | |||
{{query effect}} | {{query effect}} | ||
[[Category:Effects]] | [[Category:Effects]] | ||
Revision as of 16:15, 6 October 2025
Template:Under Construction Template:Infobox Effect Melee Damage Reflection is a effect that is found on various items. If your avatar takes melee damage, a portion of that damage is inflicted on you attacker. Not that this effect only applied to melee damage; therefore, any damage you sustain from ranged attacks will not be reflected onto your opponent.
Here is an example from the combat logs. The Avatar was wearing a full set of Obsidian Armor, which will provide a total of 20% Melee Damage Reduction. In the combat logs, the damage reflected onto your opponent is list first, followed by the damage done to you.
- [9:37 AM] Obsidian Bear takes 10 points of damage.
- [9:37 AM] Obsidian Bear attacks Avatar and hits, dealing 52 points of critical damage.
So, the bear inflicted 52 points of damage upon me, and the 20% Melee Damage Reflection resulted in 10 damage to the Obsidian Bear (52 x 0.2 = 10.4, which is rounded to nearest integer of 10).
This minimum amount of reflected damage is 1. So, If I have a Melee Damage Reflection of 20%, and I sustains 5 points of damage, the damaged reflected onto my opponent will be 1. This can be seen in the combat chat logs below:
- [9:36 AM] Obsidian Bear takes 1 point of damage.
- [9:36 AM] Obsidian Bear attacks Avatar and hits, dealing 3 points of glancing damage due to armor.