Animal Charm: Difference between revisions
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| exp=1212424 | | exp=1212424 | ||
| required=10 Night Vision | | required=10 Night Vision | ||
| desc=Charms an animal target. When an animal is charmed, it it stops being aggressive | | desc=Charms an animal target. When an animal is charmed, it it stops being aggressive toward you (i.e. stops attacking you). The duration of the charm increases when the moon is present. Note that the tool tip for this skill is incorrect: the tool tip description states "mesmerizes an animal target. However, the skill does not mesmerize the target, it charms the target. Essentially, charm causes the target to go into "friendly NPC non-killable" mode (the animal's title will turn a whitish-grey), which means that the target will not be able to get aggro on you and will not attack you. However, t also means you will be unable to damage the animal during the charm. Note: there is a bug with this skill such that the effect of the charm is much shorter than the duration of the charm shown on the tool tip and icon. | ||
| wordsofpower=Xen;Hex | | wordsofpower=Xen;Hex | ||
| lastseen=109 | | lastseen=109 | ||
Revision as of 22:09, 10 March 2025
Effect
- Increasing Animal Charm level doesn't affect the focus cost, but lowers the fizzle chance.
- Moon Attunement affects the duration.
- Stacking and charging glyphs improve the focus cost and duration.
Trivia
- Prior to Release 20, this spell was called Fascinate and could be used on any target.