Stun: Difference between revisions

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Stun is a [[Crowd Control]] effect that causes an opponent to stop both movement and attack. Stun functions much like [[Knock Down]] but the opponent stays on their feet and is not thrown to the ground. Stun effects generally generate a [[Resist Crowd Control]] debuff placed on the target when successfully hit.
Stun is a [[Crowd Control]] strategy that causes an opponent to stop both movement and attack. Stun functions much like [[Knock Down]] but the opponent stays on their feet and is not thrown to the ground. Stuns apply a [[Resist Crowd Control]] on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots).


''The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.  
''The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.  

Revision as of 20:14, 10 March 2025

Template:Under Construction Template:Infobox Stun is a Crowd Control strategy that causes an opponent to stop both movement and attack. Stun functions much like Knock Down but the opponent stays on their feet and is not thrown to the ground. Stuns apply a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots).

The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.

Ability School CC Resistance
Crushing Blow Bludgeon school Yes
Knockback Bludgeon school Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if both are applied.)
Ground Pound Bludgeon school Yes (Stun is only possible if player is Bludgeon Specialization)
Body Slam Heavy Armor school Yes
Gust Air Magic No for Knock Back / Yes for Stun
Discharge Air Magic Yes
Lightning Air Magic Yes
Chain Lightning Air Magic Yes
Lightning Storm Air Magic Yes
Charge Shield school Yes for the Knock Down / Yes for the Stun (Will apply double Crowd Control Resistance if both apply.)
Shield Bash Shield school Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if both are applied.)
Sap Subterfuge Skills Unknown/Untested
Chaos Bolt Chaos Magic Unknown/Untested
Flaming Bash Shield school + Fire Magic Unknown/Untested
Shield Smash Shield school + Earth Magic Unknown/Untested
Shock Arrow Ranged school + Air Magic Unknown/Untested
Titan Smash Bludgeon school + Heavy Armor school No for Knock Back / Yes for Stun
Pending Questions
Is there any mechanical difference between Stun and Knock Down other then the animation of being thrown to the ground?
Shield Bash lists effects as both stun and mesmerize. Is there any mechanical difference between stun and mesmerize?
Shield Smash is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page.
Sap is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other.