Resist Crowd Control: Difference between revisions
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{{PAGENAME}} is an effect that is placed on a target when the target is stunned, knocked down, or | {{PAGENAME}} is an effect that is placed on a target when the target is stunned, knocked down, mesmerized, or rooted and causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizing/roots. A player, a player's pet, or a player's summons can apply this effect to any opponent (including NPC creatures, players, pets, and summmons). Also NPC creature can apply this effect to any opponent (including players, pets, and summmons). This effect stacks multiple times on a target. Note that this effect is not stated in any of the tool tips. | ||
Also, the in-game statistic is referred to as [[CrowdControl Resistance]]. | Also, the in-game statistic is referred to as [[CrowdControl Resistance]]. | ||
Each time you stun, knockdown, or | Each time you stun, knockdown, mesmerize, or root a target, the target receives a +20% resistance for the next 30 seconds to subsequent stuns, knockdowns, mesmerizes, and roots. When resist crowd control has been applied to a target, a helmet icon will appear under the target's hit point bar. When you hover your mouse over the helmet icon, a pop-up window will show the time remaining for each active crowd control event that has been applied to the target. | ||
Resist crowd control is added to your target only if the target is successfully stunned, knocked down, or | Resist crowd control is added to your target only if the target is successfully stunned, knocked down, mesmerized, or rooted. | ||
Crowd control is not applied for knock back | Crowd control is not applied for knock back. | ||
Resist crowd control will stack if you stun/knockdown the target within 30 seconds of the previous stun (i.e. the resist crowd control accumulates). For example, if you use stone fist to stun a target 3 consecutive times within a second, the crowd control will be +20% x 3, which means the target will have +60% resistance to stuns for | Resist crowd control will stack if you stun/knockdown/mesmerize/root the target within 30 seconds of the previous stun/knockdown/mesmerize/root (i.e. the resist crowd control accumulates). For example, if you use stone fist to stun a target 3 consecutive times within a second, the crowd control will be +20% x 3, which means the target will have +60% resistance to stuns for approximately 30 seconds. In the previous example, if you hovered your mouse over the Resist Crowd Control icon just after you completed the 3 consecutive stuns, the 3 crowd control events (each with their +20 effect and their time remaining) would be listed as follows: | ||
::<span style="color:lime">+20% CrowdControl Resistance</span> | ::<span style="color:lime">+20% CrowdControl Resistance</span> | ||
::28 seconds | ::28 seconds | ||
Revision as of 18:53, 10 March 2025
Template:Infobox Effect Template:Tocright Resist Crowd Control is an effect that is placed on a target when the target is stunned, knocked down, mesmerized, or rooted and causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizing/roots. A player, a player's pet, or a player's summons can apply this effect to any opponent (including NPC creatures, players, pets, and summmons). Also NPC creature can apply this effect to any opponent (including players, pets, and summmons). This effect stacks multiple times on a target. Note that this effect is not stated in any of the tool tips. Also, the in-game statistic is referred to as CrowdControl Resistance.
Each time you stun, knockdown, mesmerize, or root a target, the target receives a +20% resistance for the next 30 seconds to subsequent stuns, knockdowns, mesmerizes, and roots. When resist crowd control has been applied to a target, a helmet icon will appear under the target's hit point bar. When you hover your mouse over the helmet icon, a pop-up window will show the time remaining for each active crowd control event that has been applied to the target.
Resist crowd control is added to your target only if the target is successfully stunned, knocked down, mesmerized, or rooted. Crowd control is not applied for knock back.
Resist crowd control will stack if you stun/knockdown/mesmerize/root the target within 30 seconds of the previous stun/knockdown/mesmerize/root (i.e. the resist crowd control accumulates). For example, if you use stone fist to stun a target 3 consecutive times within a second, the crowd control will be +20% x 3, which means the target will have +60% resistance to stuns for approximately 30 seconds. In the previous example, if you hovered your mouse over the Resist Crowd Control icon just after you completed the 3 consecutive stuns, the 3 crowd control events (each with their +20 effect and their time remaining) would be listed as follows:
- +20% CrowdControl Resistance
- 28 seconds
- +20% CrowdControl Resistance
- 29 seconds
- +20% CrowdControl Resistance
- 30 seconds
When all of the resist crowd control expires, the helmet icon disappears.
Skills that apply the Resist Crowd Control effect
(this list is still under construction) Template:Columns list
Other Things That can Apply Resist Crowd Control
Any pet or summons that is capable of a stun or knock down can apply resist crowd control to their target. For example, a Summon Earth Elemental uses an attack that can knock down.