Understanding the Avatar's Movement Stats: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 20: | Line 20: | ||
:The formula to calculate "current speed" is: | :The formula to calculate "current speed" is: | ||
::: '''Current Speed = movement speed x move rate''' | ::: '''Current Speed = movement speed x move rate''' | ||
:For example, if an Avatar has a baseline movement speed of 6.9 with a 140% movement rate, | :For example, if an Avatar has a baseline movement speed of 6.9 with a 140% movement rate, then avatar would achieve a current speed of 9.6 when running (6.9 movement speed x 1.4 move rate = 9.6). | ||
=Avatar's Movement When Mounted= | =Avatar's Movement When Mounted= | ||
Movement statistics described above may work differently with mounts. | Movement statistics described above may work differently with mounts. | ||
Revision as of 00:29, 17 February 2025
Avatar's Movement on Foot
The quickness of the avatar's movement on foot is described by 3 variables: movement speed, move rate, and current speed.
Movement Speed (aka Move Speed) also see Move Speed
- Movement speed (called "movement" on the paper doll stats) is a baseline measure of how fast you could move if you were to do a standard run on foot (the default hotkey for a standard run is single press and hold of the W key, when in run mode).
- Examples of things that increase movement speed when on foot: fast run (double-tap W key rapidly, then hold down W key), Dash spell, Fleet flute, Boots of the Energetic tamer, Berserker's stance, Sprint skill.
- Note that this number does not show your current movement speed; it shows your potential movement speed if you were to run in the absence of movement rate modifiers (such as encumbrance or Lavalliere of the Lagomorph).
Move Rate also see Move Rate
- Move rate is a modifier (multiplier) that is applied to the movement speed, and is shown on the paper doll as the % in the parenthesis next to the "movement" number.
- Examples of things that can increase the movement rate: Lavalliere of the Lagomorph necklace, Lagomorph rings, clockwork wings, Pirate tricorn hat of the Cap'n.
- Examples of things that can decrease movement rate: being encumbered, entering walk mode (default hotkey is keypad backslash, which toggles between walk and run modes).
Current Speed
- SOTA also keeps track of a variable called "Current Speed" that is a measure of your current movement pace (how fast you are actually moving at a given time). However, the "current speed" number is not accessible via the standard SOTA user interface (but can be seen with some player-created tools, such as Companion of the Avatar).
- The formula to calculate "current speed" is:
- Current Speed = movement speed x move rate
- For example, if an Avatar has a baseline movement speed of 6.9 with a 140% movement rate, then avatar would achieve a current speed of 9.6 when running (6.9 movement speed x 1.4 move rate = 9.6).
Avatar's Movement When Mounted
Movement statistics described above may work differently with mounts.