Scene Difficulty: Difference between revisions
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Scenes may also contain paths with their own difficulty markers; for example, a Tier 5 scene may have a Tier 2 path leading to a specific location, and within the scene a spike with two skulls will be displayed at the entrance to that path. | Scenes may also contain paths with their own difficulty markers; for example, a Tier 5 scene may have a Tier 2 path leading to a specific location, and within the scene a spike with two skulls will be displayed at the entrance to that path. | ||
Some scenes are designated with a Plus (+), which are shown in-game with a ribbon at the top of the spike.<ref>Sannio, [https://www.shroudoftheavatar.com/forum/index.php?threads/can-we-have-info-on-the-new-tier-markers.164014/#post-1291805 can we have info on the new tier markers?] on [https://www.shroudoftheavatar.com/forum/index.php {{SotA}} Forum]</ref> This indicates that the scene is more dangerous than a typical scene of its tier, or contains pockets of higher tier opponents, and is generally designed for a group. However, the general level of enemies, resources, and quests is on par with other scenes of its tier. | ==Plus Designated Scenes== | ||
Some scenes are designated with a Plus (+), which are shown in-game with a ribbon at the top of the spike and indicate there was at least one large section (not just one enemy) within that same scene that was a notably higher difficulty.<ref>Sannio, [https://www.shroudoftheavatar.com/forum/index.php?threads/can-we-have-info-on-the-new-tier-markers.164014/#post-1291805 can we have info on the new tier markers?] on [https://www.shroudoftheavatar.com/forum/index.php {{SotA}} Forum]</ref> This indicates that the scene is more dangerous than a typical scene of its tier, or contains pockets of higher tier opponents, and is generally designed for a group. However, the general level of enemies, resources, and quests is on par with other scenes of its tier. | |||
==Scene List== | ==Scene List== | ||
Revision as of 00:22, 10 February 2023
Some scenes have a spike with skulls next to their exit archways. These are not simply decorations, those skulls are "tier markers" and they indicate the difficulty of nearby enemies; the more skulls on the spike, the more challenging the enemies.[1]
For higher tier scenes, the spike may contain Daemon Skulls, which indicate two tiers each, and/or bloody skulls, which indicate four tiers each. A tier with two daemon skulls and three normal skulls is a Tier 7 scene. A tier with one daemon skull and four bloody skulls is a Tier 18 scene.
Scenes may also contain paths with their own difficulty markers; for example, a Tier 5 scene may have a Tier 2 path leading to a specific location, and within the scene a spike with two skulls will be displayed at the entrance to that path.
Plus Designated Scenes
Some scenes are designated with a Plus (+), which are shown in-game with a ribbon at the top of the spike and indicate there was at least one large section (not just one enemy) within that same scene that was a notably higher difficulty.[2] This indicates that the scene is more dangerous than a typical scene of its tier, or contains pockets of higher tier opponents, and is generally designed for a group. However, the general level of enemies, resources, and quests is on par with other scenes of its tier.
Scene List
The following is a list of all scenes by difficulty:
References
- ↑ Starr Long, Release 23 Instructions
- ↑ Sannio, can we have info on the new tier markers? on Template:SotA Forum