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Dazzling Rays: Difference between revisions
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| Line 11: | Line 11: | ||
| wordsofpower=Asen;Solis;Hex | | wordsofpower=Asen;Solis;Hex | ||
| trainer=Adventuring Trainer | | trainer=Adventuring Trainer | ||
| lastseen= | | lastseen=109 | ||
}} | }} | ||
==Effect== | ==Effect== | ||
| Line 18: | Line 18: | ||
|effect2 = 10% Chance to consume reagents | |effect2 = 10% Chance to consume reagents | ||
|effect3 = −20% Fizzle Chance From Equipment | |effect3 = −20% Fizzle Chance From Equipment | ||
|effect4 = 100% Chance to [[Mesmerize]] for 2.5 – 5 seconds | |effect4 = 100% Chance to [[Mesmerize]] for 2.5 – 5.1 seconds | ||
|note4 = +1% duration per Dazzling Rays level | |note4 = +1% duration per Dazzling Rays level | ||
}} | }} | ||
Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance. | *Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining. | ||
*Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance. | |||
Sun Attunement affects the chance to mesmerize and duration. | *Sun Attunement affects the chance to mesmerize and duration. | ||
*Stacking and charging glyphs improve the focus cost and duration. | |||
Stacking and charging glyphs improve the focus cost and duration. | |||
{{Navbox Sun Magic}}[[Category:Sun Magic Skills]] | {{Navbox Sun Magic}}[[Category:Sun Magic Skills]] | ||
Revision as of 00:41, 20 January 2023
| File:Dazzling Rays icon.png | |
|---|---|
| Skill: | Sun Magic Glyph |
| Type: | Active |
| Focus Cost: | 10 |
| Execution Time: | 1 Second |
| Fizzle Chance: | 0% |
| Prerequisite Skills: | Blind (Level 40) |
| Exp. to GM: | 1,212,424 (1×) |
| Reagents: | File:Garlic icon.pngGarlic File:Mandrake Root icon.pngMandrake Root File:Spider Silk icon.pngSpider Silk |
| Words of Power: | Asen-Solis-Hex |
| Learned From: | Adventuring Trainer |
Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.
Effect
- Cooldown: 30 seconds
- 10% Chance to consume reagents
- −20% Fizzle Chance From Equipment
- 100% Chance to Mesmerize for 2.5 – 5.1 seconds+1% duration per Dazzling Rays level
- Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.
- Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
- Sun Attunement affects the chance to mesmerize and duration.
- Stacking and charging glyphs improve the focus cost and duration.
| Active | |
|---|---|
| Innate |