Safe Fall: Difference between revisions

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m Updated required level. Added reference to when this skill was added.
Jaesun (talk | contribs)
mNo edit summary
 
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| type = Innate
| type = Innate
| required=40 Train Dexterity
| required=40 Train Dexterity
| desc=Safe Fall allows players to fall greater distances before taking damage
| desc=Safe Fall allows players to fall greater distances before taking damage.
| lastseen=102
|trainer=Adventuring Trainer
|lastseen=109
}}
}}
{{tocright}}
==Effect==
==Effect==
+1 Safe Fall Modifier<br>
{{Skill effect list
''(effect increases with skill)''
|effect1  = +1 Safe Fall Modifier
|color3  =
|effect4  =
|note4    =
|effect5  =
|effect6  =
|effect7  =
|effect8  =
}}
''(effects increase with skill level)''
{{query effect}}
==Trivia==
==Trivia==
*Safe Fall: New skill in the Subterfuge tree. Reduces fall damage based on skill level. Can only be leveled up through falling and taking damage. A skill level of 25 should allow around an extra 2 meters of fall distance and a Grandmaster should be able to fall around an extra 4 meters without damage.<ref>[https://www.shroudoftheavatar.com/?p=57427 Release 28 Instructions]</ref>
*Safe Fall: New skill in the Subterfuge tree. Reduces fall damage based on skill level. Can only be leveled up through falling and taking damage. A skill level of 25 should allow around an extra 2 meters of fall distance and a Grandmaster should be able to fall around an extra 4 meters without damage.<ref>[https://www.shroudoftheavatar.com/?p=57427 Release 28 Instructions]</ref>
==See also==
==References==
==References==
<references/>
<references/>
{{Navbox Subterfuge Strategy}}
{{Navbox Subterfuge Strategy}}
[[Category:Subterfuge Skills]]
[[Category:Subterfuge Skills]]

Latest revision as of 23:38, 19 January 2023

Template:Infobox Skill Template:Tocright

Effect[edit]

Template:Skill effect list (effects increase with skill level) Template:Query effect

Trivia[edit]

  • Safe Fall: New skill in the Subterfuge tree. Reduces fall damage based on skill level. Can only be leveled up through falling and taking damage. A skill level of 25 should allow around an extra 2 meters of fall distance and a Grandmaster should be able to fall around an extra 4 meters without damage.[1]

References[edit]

Template:Navbox Subterfuge Strategy