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{{PAGENAME}} in Shroud of the Avatar utilizes a [[Combat Deck]] system and a [[Combat Bar]] interface. Various skills can be learned and then added to the Combat Deck and Combat Bar.
{{PAGENAME}} in Shroud of the Avatar utilizes a [[Combat Deck]] system and a [[Combat Bar]] interface. {{PAGENAME}} also consists of two different attack modes.


== Offensive Schools ==
:''New Britannia can be a hostile place. At some point, you may find it necessary to defend yourself.''


=== Blade Skill ===
:''The Z key sheaths and unsheathes your equipped weapons and places you in and out of Combat Stance. Even if you do not carry weapons, you must enter Combat Stance to use combat spells.''
{{main|Blade Skill}}
Swords, Daggers. Fast direct damage. Higher critical hit rate and parrying potential than other melee weapons.


*Active:
:''There are two primary ways to target and attack enemies, Auto-Attack and Free Attack. Each works a little differently, and you may toggle between them at any time by pressing the “Toggle Attack” hotkey (T by default).''<ref>[https://www.shroudoftheavatar.com/playerinstructions Player Instructions]</ref>
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Active]]}}
==Auto-Attack Mode==
*Innate:
Whenever your Avatar is in Auto-Attack mode, the sword icon on the Combat Hotbar will flash red.
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}}


=== Ranged Skill ===
Auto-Attack mode makes the Avatar constantly attack any enemy they are facing that is also within range of their equipped weapon (provided the Avatar is in Combat Stance). You will continue to attack automatically until you move out of range or leave Combat Stance by pressing the Z key.
{{main|Ranged Skill}}
Bows and Crossbows. Hitting targets at distance but requires ammo. Very large chargup time and single hit damage with a high critical rate.


*Active:
Auto-Attack mode does not allow you to charge attacks.
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Active]]}}
*Innate:
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Innate]]}}


=== Bludgeon Skill ===
==Free Attack Mode==
{{main|Bludgeon Skill}}
Free Attack is an optional advanced technique option for combat that you can unlock during a conversation with most Adventurer Trainers, including master trainers.
Clubs, Maces, Axes, and Hammers. Damage greatly dependent on Strength. Most skills offer small crowd controls and debuffs (stun, knockback, knockdown, Melee damage debuff, Damage resistance Debuff). Bludgeon weapons have longer chargeup attacks than other melee weapons.


*Active:
Free Attack mode requires more active engagement in combat. When in Combat Stance, you will attack with your equipped weapon whenever you click the left mouse button. You must aim the reticle at an enemy to make sure your attacks hit.
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Active]]}}
*Innate:
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}}


=== Polearm Skill ===
Free Attack mode allows you to charge attacks for additional damage. To charge an attack, hold down the Left Mouse Button while in Combat Stance. A notched status bar will appear at the bottom of the screen and begin to fill. Releasing the Left Mouse Button releases the charged attack. The more notches are filled, the more damage the charged attack will do. Be aware that you may select a new target while left-clicking when your cursor is not over the target of your charged attack.
{{main|Polearm Skill}}
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor, with the ability to penetrate "Blocks" by shield users. Longer range and better AoE potential than other melee weapons, but with the least variety to choose from.


*Active:
Small, light weapons (like daggers) have short charge bars that only contain a few notches. Heavier weapons (like polearms) have charge bars that contain many notches, allowing the delivery of mighty strikes.
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Active]]}}
*Innate:
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Innate]]}}


== Defensive Schools ==
Note that innate skills in defensive schools have a primary and sometimes secondary effect.


=== Shield Skill ===
{{main|Shield Skill}}
Defensive school with most cooperative skills.
*Active:
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Active]]}}
*Innate:
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Innate]]}}
=== Gambeson Skill ===
{{main|Gambeson Skill}}
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
*Active:
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Active]]}}
*Innate:
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Innate]]}}
=== Mail Skill ===
{{main|Mail Skill}}
Best balanced armor between protection and minimal penalties.
*Active:
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Active]]}}
*Innate:
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Innate]]}}
=== Plate Skill ===
{{main|Plate Skill}}
Best protection but biggest penalties for movement, encumbrance, and focus.
*Active:
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Active]]}}
*Innate:
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Innate]]}}
== Tactics Skill ==
{{main|Tactics Skills}}
Modifies how the character performs in combat.
*Active:
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Active]]}}
*Innate:
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Innate]]}}
== Runic ==
=== Outer Ring ===
Starting at the One O'Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants
== Requirements ==
We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools, plus the Tactics School. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand), with the exception of those in the Tactics list. Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.
== See also ==
== See also ==
* [[Skills]]
* [[Skills]]
* [[Combat Deck]]
* [[Combat Deck]]
* [[Combat Bar]]
* [[Combat Bar]]
==References==
<references/>
[[Category: Gameplay]]
[[Category: Gameplay]]

Revision as of 14:50, 14 December 2022

Template:Under Construction Template:Infobox Template:Tocright Combat in Shroud of the Avatar utilizes a Combat Deck system and a Combat Bar interface. Combat also consists of two different attack modes.

New Britannia can be a hostile place. At some point, you may find it necessary to defend yourself.
The Z key sheaths and unsheathes your equipped weapons and places you in and out of Combat Stance. Even if you do not carry weapons, you must enter Combat Stance to use combat spells.
There are two primary ways to target and attack enemies, Auto-Attack and Free Attack. Each works a little differently, and you may toggle between them at any time by pressing the “Toggle Attack” hotkey (T by default).[1]

Auto-Attack Mode

Whenever your Avatar is in Auto-Attack mode, the sword icon on the Combat Hotbar will flash red.

Auto-Attack mode makes the Avatar constantly attack any enemy they are facing that is also within range of their equipped weapon (provided the Avatar is in Combat Stance). You will continue to attack automatically until you move out of range or leave Combat Stance by pressing the Z key.

Auto-Attack mode does not allow you to charge attacks.

Free Attack Mode

Free Attack is an optional advanced technique option for combat that you can unlock during a conversation with most Adventurer Trainers, including master trainers.

Free Attack mode requires more active engagement in combat. When in Combat Stance, you will attack with your equipped weapon whenever you click the left mouse button. You must aim the reticle at an enemy to make sure your attacks hit.

Free Attack mode allows you to charge attacks for additional damage. To charge an attack, hold down the Left Mouse Button while in Combat Stance. A notched status bar will appear at the bottom of the screen and begin to fill. Releasing the Left Mouse Button releases the charged attack. The more notches are filled, the more damage the charged attack will do. Be aware that you may select a new target while left-clicking when your cursor is not over the target of your charged attack.

Small, light weapons (like daggers) have short charge bars that only contain a few notches. Heavier weapons (like polearms) have charge bars that contain many notches, allowing the delivery of mighty strikes.


See also

References