Combat: Difference between revisions

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m Offensive Schools: fixed looping links
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**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Innate]]}}
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Innate]]}}


=== Gambeson Combat ===
=== Gambeson Skill ===
{{main|Gambeson Combat}}
{{main|Gambeson skill}}
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.



Revision as of 02:34, 26 June 2014

Template:Tocright

Combat Sigil
Combat Sigil on Slate
Combat Sigil on Slate

Runic

Outer Ring

Starting at the One O'Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants

Requirements

We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand). Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.

Offensive Schools

Blade Skill

Template:Main Swords, Daggers. Fast direct damage. Weaker against heavy armor.

  • Active:
  • Innate:

Ranged Skill

Template:Main Bows and Crossbows. Hitting targets at distance but requires ammo

  • Active:
  • Innate:

Bludgeon Combat

Template:Main Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons.

  • Active:
  • Innate:

Polearm Skill

Template:Main Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.

  • Active:
  • Innate:

Defensive Schools

Note that innate skills in defensive schools have a primary and sometimes secondary effect.

Shield Skill

Template:Main Defensive school with most cooperative skills.

  • Active:
  • Innate:

Gambeson Skill

Template:Main Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.

  • Active:
  • Innate:

Mail Skill

Template:Main Best balanced armor between protection and minimal penalties.

  • Active:
  • Innate:

Plate Skill

Template:Main Best protection but biggest penalties for movement, encumbrance, and focus.

  • Active:
  • Innate:

See also

Skills