Combat: Difference between revisions

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m Offensive Schools: ordered to match clockwise runic sorting...
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**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}}
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}}


=== Polearm Skill ===
=== Ranged Skill ===
{{main|Polearm Skill}}
{{main|Ranged Skill}}
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.
Bows and Crossbows. Hitting targets at distance but requires ammo


*Active:
*Active:
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Active]]}}
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Active]]}}
*Innate:
*Innate:
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Innate]]}}
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Innate]]}}


=== Bludgeon Combat ===
=== Bludgeon Combat ===
Line 41: Line 41:
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}}
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}}


=== Ranged Skill ===
=== Polearm Skill ===
{{main|Ranged Skill}}
{{main|Polearm Skill}}
Bows and Crossbows. Hitting targets at distance but requires ammo
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.


*Active:
*Active:
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Active]]}}
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Active]]}}
*Innate:
*Innate:
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Innate]]}}
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Innate]]}}
 


== Defensive Schools ==
== Defensive Schools ==

Revision as of 02:30, 26 June 2014

Template:Tocright

Combat Sigil
Combat Sigil on Slate
Combat Sigil on Slate

Runic

Outer Ring

Starting at the One O'Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants

Requirements

We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand). Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.

Offensive Schools

Blade Skill

Template:Main Swords, Daggers. Fast direct damage. Weaker against heavy armor.

  • Active:
  • Innate:

Ranged Skill

Template:Main Bows and Crossbows. Hitting targets at distance but requires ammo

  • Active:
  • Innate:

Bludgeon Combat

Template:Main Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons.

  • Active:
  • Innate:

Polearm Skill

Template:Main Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.

  • Active:
  • Innate:

Defensive Schools

Note that innate skills in defensive schools have a primary and sometimes secondary effect.

Gambeson Combat

Template:Main Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.

  • Active:
  • Innate:

Mail Skill

Template:Main Best balanced armor between protection and minimal penalties.

  • Active:
  • Innate:

Plate Skill

Template:Main Best protection but biggest penalties for movement, encumbrance, and focus.

  • Active:
  • Innate:

Shield Skill

Template:Main Defensive school with most cooperative skills.

  • Active:
  • Innate:

See also

Skills