Combat: Difference between revisions
m →Offensive Schools: ordered to match clockwise runic sorting... |
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**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}} | ||
=== | === Ranged Skill === | ||
{{main| | {{main|Ranged Skill}} | ||
Bows and Crossbows. Hitting targets at distance but requires ammo | |||
*Active: | *Active: | ||
**{{#ask: [[Is skill of:: | **{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Active]]}} | ||
*Innate: | *Innate: | ||
**{{#ask: [[Is skill of:: | **{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Innate]]}} | ||
=== Bludgeon Combat === | === Bludgeon Combat === | ||
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**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}} | ||
=== | === Polearm Skill === | ||
{{main| | {{main|Polearm Skill}} | ||
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor. | |||
*Active: | *Active: | ||
**{{#ask: [[Is skill of:: | **{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Active]]}} | ||
*Innate: | *Innate: | ||
**{{#ask: [[Is skill of:: | **{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Innate]]}} | ||
== Defensive Schools == | == Defensive Schools == | ||
Revision as of 02:30, 26 June 2014
Runic
Outer Ring
Starting at the One O'Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants
Requirements
We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand). Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.
Offensive Schools
Blade Skill
Template:Main Swords, Daggers. Fast direct damage. Weaker against heavy armor.
- Active:
- Innate:
Ranged Skill
Template:Main Bows and Crossbows. Hitting targets at distance but requires ammo
- Active:
- Innate:
Bludgeon Combat
Template:Main Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons.
- Active:
- Innate:
Polearm Skill
Template:Main Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.
- Active:
- Innate:
Defensive Schools
Note that innate skills in defensive schools have a primary and sometimes secondary effect.
Gambeson Combat
Template:Main Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
- Active:
- Innate:
Mail Skill
Template:Main Best balanced armor between protection and minimal penalties.
- Active:
- Innate:
Plate Skill
Template:Main Best protection but biggest penalties for movement, encumbrance, and focus.
- Active:
- Innate:
Shield Skill
Template:Main Defensive school with most cooperative skills.
- Active:
- Innate: