Town: Difference between revisions

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Created page with "{{Infobox_Item |image=SotA_PlayerOwnedTown.jpg }} Have you ever wanted to own an entire scene? Now you can! A Town is a large holding that can secure up to 50,400m<sup>2</sup>..."
 
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There will be a path to achieve this in game via in game gold purchase but the ownership of the scene will incur a rental fee
There will be a path to achieve this in game via in game gold purchase but the ownership of the scene will incur a rental fee
[[Category:Items]]
[[Category:Items]]
[[Category:Housing| ]]
[[Category:Player Towns]]

Revision as of 04:13, 7 June 2014

Template:Infobox Item Have you ever wanted to own an entire scene? Now you can! A Town is a large holding that can secure up to 50,400m2 of player lots.

Template:DigitalStore

Includes

  • A design session with the Dev Team to define details including:
  • Name of Town
  • Location: Roughly which quadrant of the map. (Exact hex will be determined by Portalarium, Inc.)
  • Biome: Forest, Mountains, Grasslands, Swamp, etc.
  • NPC Building Definition (inn, smithy, etc.)
  • NPC names and stories
  • Lot Selection: Determine which lots of which size you want. For example at this size:
  • 84 Village Lots
  • 68 Village Lots + 1 Castle Lot
  • etc.
  • Keys to Locked Lots:
  • Keys equal to the number of lots chosen
  • Owner of the keys can lock and unlock lots at will so they can actively control who gets to live there
  • The key owner can evict an occupant and lock the lot using the key
  • Players will still need lot deeds to claim the lots once the town owner unlocks the lots
  • Central Square with 6 NPC owned building
  • Add On Store Houses:
  • 2 Add On Store Village Houses
  • 2 Add On Store Town Houses
  • 2 Add On Store City Houses

Note that Player run towns do not include the lot deeds There will be a path to achieve this in game via in game gold purchase but the ownership of the scene will incur a rental fee