Underworld: Difference between revisions
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Underground scenes in {{SotA}} connect together into a “grand underground plan.” | Underground scenes in {{SotA}} connect together into a “grand underground plan.” | ||
''Underground Network To date, we have added underground areas (dungeons, sewers, mines, etc) as mostly stand-alone scenes, seemingly filled with random resources and randomly connecting to other underground scenes. As of this release, the randomness begins to go away as we start embracing a “grand underground plan.”'' | |||
*'''Travel Within Underground Sectors: | *''The core elements of the plan include:'' | ||
* | |||
* | *''Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect to other areas within the same sector. Travel across these connections is free and uninhibited.'' | ||
* | |||
*''Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” located somewhere else in the scene. Note that these keys are currently reusable, but they will eventually become single-use objects.'' | |||
*''Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.'' | |||
*''Smarter Resources: Distribution of harvestable resources is important, and resources that are common in some regions will be rare in others. This is true for both surface and underground areas.''<ref>[https://www.shroudoftheavatar.com/?p=58158 Release 29 Instructions]]</ref> | |||
==Sections== | ==Sections== | ||
| Line 48: | Line 53: | ||
* [[Ruins of Ravensmoor]] | * [[Ruins of Ravensmoor]] | ||
* [[Kingsport Sewers]] | * [[Kingsport Sewers]] | ||
==Lore== | |||
<!-- In game lore --> | |||
==Trivia== | ==Trivia== | ||
<!-- This gallery is autogenerated. To add an image here add this article's name to the collection on the image's page --> | |||
{{Gallery}} | |||
==See also== | |||
==References== | |||
<references/> | |||
[[Category:Lore]] | [[Category:Lore]] | ||
==External Map Diagram== | ==External Map Diagram== | ||
[https://viewer.diagrams.net/?highlight=0000ff&edit=_blank&layers=1&nav=1&title=Novia%20Underground.html#Uhttps://drive.google.com/uc?id=0Bz0SSg0xA9y5dUI5S1R4dUFpcmM&export=download Underworld diagram] | [https://viewer.diagrams.net/?highlight=0000ff&edit=_blank&layers=1&nav=1&title=Novia%20Underground.html#Uhttps://drive.google.com/uc?id=0Bz0SSg0xA9y5dUI5S1R4dUFpcmM&export=download Underworld diagram] | ||
Revision as of 17:50, 30 May 2022
Template:Under Construction Underground scenes in Template:SotA connect together into a “grand underground plan.”
Underground Network To date, we have added underground areas (dungeons, sewers, mines, etc) as mostly stand-alone scenes, seemingly filled with random resources and randomly connecting to other underground scenes. As of this release, the randomness begins to go away as we start embracing a “grand underground plan.”
- The core elements of the plan include:
- Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect to other areas within the same sector. Travel across these connections is free and uninhibited.
- Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” located somewhere else in the scene. Note that these keys are currently reusable, but they will eventually become single-use objects.
- Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
- Smarter Resources: Distribution of harvestable resources is important, and resources that are common in some regions will be rare in others. This is true for both surface and underground areas.[1]
Sections
Northern Passage
- Spindrift Passage
- Paladis Passage
- Equitas Passage
- Serpent's Spine Mines
- Brittany Sewers
- Graff Gem Mines
- Hilt Fortress
- Resolute Sewers
- The Rise
- Verdantis Mines
Southern Passage
- Quel Passage
- Midmaer Passage
- Etceter Mines
- Kiln Cistern
- Spectral Mines
- Solania Catacombs
- Soltown Catacombs
- Ardoris Sewers
Norgard Passage
Other Mines
Hidden Vale