Novia: Difference between revisions
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==Trivia== | ==Trivia== | ||
*[[Image:SotA_Novia_Circa1977.jpg|360px]] | *[[Image:SotA_Novia_Circa1977.jpg|360px]] | ||
{{LoreQuote|text=Before beginning any computer role playing games, I hosted a weekend D&D group in our home in Houston Texas. This map, used during those D&D sessions, goes back to about 1977. The lands of New Britannia in Shroud of the Avatar are loosely based on this pre-personal computers Lands of Lord British!|book=Richard Garriott}}<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=52607 #138 - 2015.08.14 ~ Novia – Circa 1977]</ref> | {{LoreQuote|text=Before beginning any computer role playing games, I hosted a weekend D&D group in our home in Houston Texas. This map, used during those D&D sessions, goes back to about 1977. The lands of New Britannia in Shroud of the Avatar are loosely based on this pre-personal computers Lands of Lord British!|book=Richard Garriott}}<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=52607 #138 - 2015.08.14 ~ Novia – Circa 1977]</ref> | ||
*The shape of '''Novia''' closely resembles '''Sosaria''' during the time of [[ultima:Ultima_III_Map_of_Sosaria|''Ultima III: Exodus'']]. | *The shape of '''Novia''' closely resembles '''Sosaria''' during the time of [[ultima:Ultima_III_Map_of_Sosaria|''Ultima III: Exodus'']]. | ||
* Novia Overworld: For the first time players can walk around on Novia, and it is gorgeous! For Release 15, players will be confined to the Perennial Coast but we plan to open up more of the map each Release going forward. Please note that this is our first pass, so relative scale between landmarks may be off (ex. player towns vs. Ardoris). Novia is accessible by simply walking out of Ardoris or Solace Bridge, and those of you who wish to avoid Novia can stay on the Vale by opting to use the Lunar Rift).<ref>[https://www.shroudoftheavatar.com/?p=48592 Release 15 Instructions]</ref> | |||
*Novia Overworld Rework: When we first built the overworld map for Novia we strayed a bit too far from the original design as laid out in the cloth map. This resulted in a lot of discrepancies including some major geographical mismatches, rivers that looked like oceans (or which were missing entirely), roadways that were as wide as mountains, misplaced points of interest, and other such oddities. In Release 30, we begin the effort to correct all of these errors and have brought Novia back into alignment with the contours and geographic features of the cloth map. During this process, all coastlines and areas throughout the entire, expansive interior of Novia were honed.<ref>[https://sotawiki.net/sota/Release_30 Release 30]</ref> | *Novia Overworld Rework: When we first built the overworld map for Novia we strayed a bit too far from the original design as laid out in the cloth map. This resulted in a lot of discrepancies including some major geographical mismatches, rivers that looked like oceans (or which were missing entirely), roadways that were as wide as mountains, misplaced points of interest, and other such oddities. In Release 30, we begin the effort to correct all of these errors and have brought Novia back into alignment with the contours and geographic features of the cloth map. During this process, all coastlines and areas throughout the entire, expansive interior of Novia were honed.<ref>[https://sotawiki.net/sota/Release_30 Release 30]</ref> | ||
Revision as of 22:13, 29 May 2022
Template:Under Construction Template:Infobox Location Novia is a Continent within New Britannia and is composed of several areas. The Novia Continent was the second continent added to Shroud of the Avatar.
- Cross-Continent Galleon
- Ferry to Spindrift Island
Brittany
NPC Towns
Drachvald
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Elysium
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Grunvald
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Longfall
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Midmaer
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Norgard
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
North Paladis
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Perennial Coast
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Quel
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Regalis
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
South Paladis
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Verdantis
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Spindrift Island
Adventuring Areas
NPC Towns
Player Run Towns
Player Owned Towns
Forsaken Vale
Adventuring Areas
Gallery
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Novia Overworld
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Unity5 WIP
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Unity5 WIP
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Unity5 WIP
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Unity5 WIP
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Unity5 WIP
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Vertas Pass
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Vertas Pass
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Spectral Mines
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Novia WIP
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Novia WIP
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Novia WIP
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Novia WIP
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Novia WIP
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Novia WIP
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Novia WIP
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Novia WIP
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Novia WIP
Video
The Mad Hermit provided a video on How To Find Ardoris and other Towns and Villages
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Trivia
- The shape of Novia closely resembles Sosaria during the time of Ultima III: Exodus.
- Novia Overworld: For the first time players can walk around on Novia, and it is gorgeous! For Release 15, players will be confined to the Perennial Coast but we plan to open up more of the map each Release going forward. Please note that this is our first pass, so relative scale between landmarks may be off (ex. player towns vs. Ardoris). Novia is accessible by simply walking out of Ardoris or Solace Bridge, and those of you who wish to avoid Novia can stay on the Vale by opting to use the Lunar Rift).[2]
- Novia Overworld Rework: When we first built the overworld map for Novia we strayed a bit too far from the original design as laid out in the cloth map. This resulted in a lot of discrepancies including some major geographical mismatches, rivers that looked like oceans (or which were missing entirely), roadways that were as wide as mountains, misplaced points of interest, and other such oddities. In Release 30, we begin the effort to correct all of these errors and have brought Novia back into alignment with the contours and geographic features of the cloth map. During this process, all coastlines and areas throughout the entire, expansive interior of Novia were honed.[3]