Release 7: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
Created page with "June 26 - 29, 2014<ref name=easv2>Early Access Schedule: Update r4-r7, https://www.shroudoftheavatar.com/forum/index.php?threads/early-access-schedule-update-releases-4-7.8124..."
 
Archiving previous data
Line 1: Line 1:
June 26 - 29, 2014<ref name=easv2>Early Access Schedule: Update r4-r7, https://www.shroudoftheavatar.com/forum/index.php?threads/early-access-schedule-update-releases-4-7.8124/</ref>
June 26 - 29, 2014
*Advancement: Adventuring and Crafting will now earn you experience points that will level you up and earn skill points. You can spend those skill points with trainers to learn new skills as well as re-train existing skills.
 
*Duels: Finally a way to settle your differences like real Avatars with the first taste of PVP. Duels between two players can now be initiated. Glove slaps to the face optional. Note that a mega-post about our current thinking on PVP is in the works and will go up before the end of next week.
*''Features in R7 are currently unknown''
*Crafting: Enchanting items including the creation of wands and staves will finally make an appearance in the game. Additionally player made items will begin to appear in adventuring scenes including corpses of slain NPCs.
 
*Combat Expansions: Combat will continue to expand with more skills and more AI behaviors.
==Trivia==
*Player Made Books: For those aspiring writers you can now write books in the game. These original manuscripts will be one of a kind items that can be traded or sold or submitted for publishing for a small fee. Published books will get copied and placed throughout the world.
Previous to [https://www.shroudoftheavatar.com/forum/index.php?threads/release-5-impressions-release-6-revised.10408/ Starr Long's Release 5 reflections], Release 6 had a different plan.<ref name=easv2>Early Access Schedule: Update r4-r7, https://www.shroudoftheavatar.com/forum/index.php?threads/early-access-schedule-update-releases-4-7.8124/</ref> The following is no longer current.
*Drop Items Anywhere: Not content to place object only on player property? Well rejoice because we will now enable item placement anywhere. Some minor constraints and limits will regulate this activity but the main goal is to provide freedom and immersion.
<strike>
*Guilds: Guilds as a social structure will now be in the game including the ability to declare any player property a Guild Chapter House (Guild Halls will come in a later release).
*'''Advancement:''' Adventuring and Crafting will now earn you experience points that will level you up and earn skill points. You can spend those skill points with trainers to learn new skills as well as re-train existing skills.
*Wearable Dyeing: Tired of that red dress? Wish you could make it blue? Well wish no longer as the ability to dye items will now available
*'''Duels:''' Finally a way to settle your differences like real Avatars with the first taste of PVP. Duels between two players can now be initiated. Glove slaps to the face optional.
*More Scenes: More Plot specific maps and adventuring areas will appear
*'''Crafting:''' Enchanting items including the creation of wands and staves will finally make an appearance in the game. Additionally player made items will begin to appear in adventuring scenes including corpses of slain NPCs.
*NPC Player Vendors: Players will be able to setup their very own NPC vendors that they can stock full of goods to sell to other players
*'''Combat Expansions:''' Combat will continue to expand with more skills and more AI behaviors.
*Combat Pets & Taming: Taming creatures to fight alongside you will be available so stock up on taming collars or creature calls.
*'''Player Made Books:''' For those aspiring writers you can now write books in the game. These original manuscripts will be one of a kind items that can be traded or sold or submitted for publishing for a small fee. Published books will get copied and placed throughout the world.
*'''Drop Items Anywhere:''' Not content to place object only on player property? Well rejoice because we will now enable item placement anywhere. Some minor constraints and limits will regulate this activity but the main goal is to provide freedom and immersion.
*'''Guilds:''' Guilds as a social structure will now be in the game including the ability to declare any player property a Guild Chapter House (Guild Halls will come in a later release).
*'''Wearable Dyeing:''' Tired of that red dress? Wish you could make it blue? Well wish no longer as the ability to dye items will now available
*'''More Scenes:''' More Plot specific maps and adventuring areas will appear
*'''NPC Player Vendors:''' Players will be able to setup their very own NPC vendors that they can stock full of goods to sell to other players
*'''Combat Pets & Taming:''' Taming creatures to fight alongside you will be available so stock up on taming collars or creature calls.
</strike>


== See Also ==
== See Also ==

Revision as of 13:34, 30 April 2014

June 26 - 29, 2014

  • Features in R7 are currently unknown

Trivia

Previous to Starr Long's Release 5 reflections, Release 6 had a different plan.[1] The following is no longer current.

  • Advancement: Adventuring and Crafting will now earn you experience points that will level you up and earn skill points. You can spend those skill points with trainers to learn new skills as well as re-train existing skills.
  • Duels: Finally a way to settle your differences like real Avatars with the first taste of PVP. Duels between two players can now be initiated. Glove slaps to the face optional.
  • Crafting: Enchanting items including the creation of wands and staves will finally make an appearance in the game. Additionally player made items will begin to appear in adventuring scenes including corpses of slain NPCs.
  • Combat Expansions: Combat will continue to expand with more skills and more AI behaviors.
  • Player Made Books: For those aspiring writers you can now write books in the game. These original manuscripts will be one of a kind items that can be traded or sold or submitted for publishing for a small fee. Published books will get copied and placed throughout the world.
  • Drop Items Anywhere: Not content to place object only on player property? Well rejoice because we will now enable item placement anywhere. Some minor constraints and limits will regulate this activity but the main goal is to provide freedom and immersion.
  • Guilds: Guilds as a social structure will now be in the game including the ability to declare any player property a Guild Chapter House (Guild Halls will come in a later release).
  • Wearable Dyeing: Tired of that red dress? Wish you could make it blue? Well wish no longer as the ability to dye items will now available
  • More Scenes: More Plot specific maps and adventuring areas will appear
  • NPC Player Vendors: Players will be able to setup their very own NPC vendors that they can stock full of goods to sell to other players
  • Combat Pets & Taming: Taming creatures to fight alongside you will be available so stock up on taming collars or creature calls.

See Also

References