Blood Bay: Difference between revisions
mNo edit summary |
|||
| Line 1: | Line 1: | ||
{{Under Construction}} | |||
{{Infobox Location | {{Infobox Location | ||
|image=6A74RhS.jpg | |image=6A74RhS.jpg | ||
| Line 541: | Line 542: | ||
}} | }} | ||
{{Creatureboxbottom}} | {{Creatureboxbottom}} | ||
==Resources== | |||
{{Resourceboxtop}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourcebox | |||
|name= | |||
|display= | |||
|xp= | |||
|skill= | |||
|yield= | |||
}} | |||
{{Resourceboxbottom}} | |||
==Lore== | ==Lore== | ||
''Blood Bay is a tropical island that was smashed by shards of the moons during the Cataclysm. These shards triggered a massive volcanic event that is still happening today. Toxic minerals in the lava have stained the water red, giving the island its distinctive name. Obsidian Shards in the area make the Protection of the Oracle impossible, making the entire island an Open PvP zone where Outlanders slaughter each other at will. Due to the incredibly unstable nature of the island, only the most desperate and dangerous individuals dare live there: Pirates, Brigands, Thieves, etc. In response, some others who follow a more virtuous path have taken it upon themselves also reside here to keep a watchful eye on the miscreants of the island. Both groups have formed their own settlements on the highest cliffs opposite the volcano above the bay. These two settlements represent opposite ends of the spectrum of virtue and are known as Scoundrel’s Hold and Judge’s Watch, respectively. In future releases if your virtue is high, the townspeople of Judge’s Watch will interact with you, but if your virtue is low, they will refuse to have any business with you. The opposite will be true for Scoundrel’s Hold, where they will only interact with you if your virtue is low. For R38, the NPCs work just like other towns and the virtue mechanic does not yet factor in. Outside the towns, the island is filled with dangerous beasts and a landscape just as dangerous, filled with quicksand (slows you down), fields of poison gas, magic-boosting shards, magic nullifying shards, fields of confusion, and other hazards.''<ref>[https://sotawiki.net/sota/Release_38 Release 38]</ref> | ''Blood Bay is a tropical island that was smashed by shards of the moons during the Cataclysm. These shards triggered a massive volcanic event that is still happening today. Toxic minerals in the lava have stained the water red, giving the island its distinctive name. Obsidian Shards in the area make the Protection of the Oracle impossible, making the entire island an Open PvP zone where Outlanders slaughter each other at will. Due to the incredibly unstable nature of the island, only the most desperate and dangerous individuals dare live there: Pirates, Brigands, Thieves, etc. In response, some others who follow a more virtuous path have taken it upon themselves also reside here to keep a watchful eye on the miscreants of the island. Both groups have formed their own settlements on the highest cliffs opposite the volcano above the bay. These two settlements represent opposite ends of the spectrum of virtue and are known as Scoundrel’s Hold and Judge’s Watch, respectively. In future releases if your virtue is high, the townspeople of Judge’s Watch will interact with you, but if your virtue is low, they will refuse to have any business with you. The opposite will be true for Scoundrel’s Hold, where they will only interact with you if your virtue is low. For R38, the NPCs work just like other towns and the virtue mechanic does not yet factor in. Outside the towns, the island is filled with dangerous beasts and a landscape just as dangerous, filled with quicksand (slows you down), fields of poison gas, magic-boosting shards, magic nullifying shards, fields of confusion, and other hazards.''<ref>[https://sotawiki.net/sota/Release_38 Release 38]</ref> | ||
Revision as of 17:34, 11 March 2022
Template:Under Construction Template:Infobox Location Template:Infobox Blood Bay is an open PVP map located on an atoll in Spindrift Bay. At the ends of the arms of the atoll are two towns founded by brigands and buccaneers. However, one side hosts more virtuous adventurers, while the other hosts adventurers with slightly more colorful pasts, (there’s going to be a lot of fighting on this bridge).[1][2][3][4][5][6][7]
Map
Map not available
Points of interest
Residents
Bestiary
Template:Creatureboxtop Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creatureboxbottom
Resources
Template:Resourceboxtop Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourceboxbottom
Lore
Blood Bay is a tropical island that was smashed by shards of the moons during the Cataclysm. These shards triggered a massive volcanic event that is still happening today. Toxic minerals in the lava have stained the water red, giving the island its distinctive name. Obsidian Shards in the area make the Protection of the Oracle impossible, making the entire island an Open PvP zone where Outlanders slaughter each other at will. Due to the incredibly unstable nature of the island, only the most desperate and dangerous individuals dare live there: Pirates, Brigands, Thieves, etc. In response, some others who follow a more virtuous path have taken it upon themselves also reside here to keep a watchful eye on the miscreants of the island. Both groups have formed their own settlements on the highest cliffs opposite the volcano above the bay. These two settlements represent opposite ends of the spectrum of virtue and are known as Scoundrel’s Hold and Judge’s Watch, respectively. In future releases if your virtue is high, the townspeople of Judge’s Watch will interact with you, but if your virtue is low, they will refuse to have any business with you. The opposite will be true for Scoundrel’s Hold, where they will only interact with you if your virtue is low. For R38, the NPCs work just like other towns and the virtue mechanic does not yet factor in. Outside the towns, the island is filled with dangerous beasts and a landscape just as dangerous, filled with quicksand (slows you down), fields of poison gas, magic-boosting shards, magic nullifying shards, fields of confusion, and other hazards.[8]
Gallery
-
The path around the atoll
-
Two sides of the town (there’s going to be a lot of fighting on this bridge)
-
Approaching the town from the less virtuous side of the island
-
The view from the more virtuous side of the town
-
Looking SouthEast
-
Landward gate to North side of town (facing South)
-
The volcano
-
The volcano
-
The volcano
-
The volcano
-
Blood Bay
-
Blood Bay
-
Blood Bay
-
Blood Bay
-
South shore housing area
-
Beware the quicksand pits
-
Back (West) of the island
-
Magic-boosting shard
-
South-side of the island
-
Backside of the island, upper trail
-
Upper Trail continued
-
Wide shot of the basin
-
Back side of the island, lower beach trail
-
Southside falls
-
Exploring the falls
-
Virtuous side of town
-
Scoundrel side of town, having a drink with the Pirate King
-
Dragon Island
-
Dragon Island
-
Kobold Dungeon Entrance
-
The Fall Dungeon Entrance
-
The Fall Dungeon Entrance
-
‘Virtuous’ side of town. Nothing like a good drink while you watch a filthy pirate hang.
-
Volcano plume
-
Zeppelin Dock
-
An airship patrols Blood Bay
Trivia
- Inspirations for Blood Bay include Buccaneer's Den and the Twin Montors.
- Blood Bay is going to be an Open PVP area with two NPC towns, player housing, adventuring areas, and entrances to underground adventure areas. It is going to be a testing ground for several systems that will in turn propagate to other parts of the game if successful.
- As part of our work on traps in Release 38, the tech for moving platforms was created. Players can now move on platforms for things like elevators, mine carts, etc. The first example is an airship patrol of Blood Bay.[9]
External Links
References
- ↑ Update of the Avatar #203 - 2016.11.18: The Making of Blood Bay
- ↑ Update of the Avatar #204 - 2016.11.25: The Making of Blood Bay
- ↑ Update of the Avatar #205 - 2016.12.02: The Making of Blood Bay (cont)
- ↑ Update of the Avatar #206 - 2016.12.09: The Making of Blood Bay (cont)
- ↑ Update of the Avatar #207 - 2016.12.16: The Making of Blood Bay (cont)
- ↑ Update of the Avatar #208 - 2016.12.23: The Making of Blood Bay (cont)
- ↑ Update of the Avatar #209 - 2017.01.06: The Making of Blood Bay (cont)
- ↑ Release 38
- ↑ Update of the Avatar #211 - 2017.01.20: Moving Platforms – Blood Bay Air Patrol