Brightbone Pass: Difference between revisions
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One way to get into Brightbone Pass is go west from [[Ardoris]], through [[West Perennial Trail]] until it end and next head north in the fork of the roads. This dangerous control point sits high atop the [[Brightbone Mountains]] near the [[Necropolis]], city of the undead. Hordes of skeletons and ghosts haunt this ancient fortress and block all who would venture through. Some say a group of ancient Liches also call this their home.<ref>[[Update of the Avatar]] #106, https://www.shroudoftheavatar.com/?p=47298</ref> | One way to get into Brightbone Pass is go west from [[Ardoris]], through [[West Perennial Trail]] until it end and next head north in the fork of the roads. This dangerous control point sits high atop the [[Brightbone Mountains]] near the [[Necropolis]], city of the undead. Hordes of skeletons and ghosts haunt this ancient fortress and block all who would venture through. Some say a group of ancient Liches also call this their home.<ref>[[Update of the Avatar]] #106, https://www.shroudoftheavatar.com/?p=47298</ref> | ||
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==Map== | ==Map== | ||
==Points of interest== | |||
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==NPCs== | ==NPCs== | ||
* Drog (Mage of Mystery) | * Drog (Mage of Mystery) | ||
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Revision as of 17:16, 8 March 2022
Template:Infobox Location
One way to get into Brightbone Pass is go west from Ardoris, through West Perennial Trail until it end and next head north in the fork of the roads. This dangerous control point sits high atop the Brightbone Mountains near the Necropolis, city of the undead. Hordes of skeletons and ghosts haunt this ancient fortress and block all who would venture through. Some say a group of ancient Liches also call this their home.[1]
Map
Points of interest
NPCs
- Drog (Mage of Mystery)
- Gerd (Mage of Mystery)
Bestiary
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Gallery
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Brightbone Pass by causepain
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Brightbone Pass
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Brightbone Pass
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Brightbone Pass
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Brightbone Pass
Trivia
- It was part of the Grand Tour in Release 14.