Discharge: Difference between revisions
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Rigel Kent (talk | contribs) m punct |
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|note5 = × √(Discharge level / 40 + intelligence / 40) (estimate)<br>+ 3 × √(dexterity / 40) damage (estimate) | |note5 = × √(Discharge level / 40 + intelligence / 40) (estimate)<br>+ 3 × √(dexterity / 40) damage (estimate) | ||
|effect6 = Radius: 5 | |effect6 = Radius: 5 | ||
|effect7 = 15% Chance to | |effect7 = 15% Chance to [[Stun]] for 3 seconds | ||
|note7 = +0.25% chance per Discharge level<br>+ (dexterity / 12)% chance<br>+0.25% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining<br>+0.008125 seconds per Rapid Discharge level | |note7 = +0.25% chance per Discharge level<br>+ (dexterity / 12)% chance<br>+0.25% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining<br>+0.008125 seconds per Rapid Discharge level | ||
}} | }} | ||
Revision as of 17:38, 22 November 2021
Effect
Template:Skill effect list Increasing Discharge level raises the focus cost, but lowers the fizzle chance.
Air Attunement affects the damage and stun duration.
Stacking and charging glyphs improve the focus cost, damage, and stun duration.
Combo
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums