Thank you for visiting SotAwiki, a Shroud of the Avatar Wiki Encyclopedia. If you see any information that is outdated, please take the time to update it, or if you prefer, leave a message for other editors. This community wiki is for the benefit of all Avatars!

Dazzling Rays: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
skill update
undocumented specialization effect on radius
Line 21: Line 21:
|note4    = +1% duration per Dazzling Rays level
|note4    = +1% duration per Dazzling Rays level
}}
}}
Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.
Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.



Revision as of 10:05, 22 June 2021

Dazzling RaysLastseen: R89
File:Dazzling Rays icon.png
Skill: Sun Magic Glyph
Type: Active
Focus Cost: 10
Execution Time: 1 Second
Fizzle Chance: 0%
Prerequisite Skills: Blind (Level 40)
Exp. to GM: 1,212,424 (1×)
Reagents: File:Garlic icon.pngGarlic
File:Mandrake Root icon.pngMandrake Root
File:Spider Silk icon.pngSpider Silk
Words of Power: Asen-Solis-Hex
Learned From: Adventuring Trainer

Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.

Effect

  • Cooldown: 30 seconds
  • 10% Chance to consume reagents
  • −20% Fizzle Chance From Equipment
  • 100% Chance to mesmerize for 2.5 – 5 seconds+1% duration per Dazzling Rays level

Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.

Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.

Sun Attunement affects the chance to mesmerize and duration.

Stacking and charging glyphs improve the focus cost and duration.

External Reference