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Elysian Illumination: Difference between revisions
Rigel Kent (talk | contribs) can't stealth |
Rigel Kent (talk | contribs) m →Effect |
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|effect4 = Radius: 3 | |effect4 = Radius: 3 | ||
|effect5 = Duration: 40 seconds | |effect5 = Duration: 40 seconds | ||
|note5 = +1 per Elysian Illumination level<br />+1.2 per Sun Magic Mastery % | |note5 = +1 per Elysian Illumination level<br />+1.2 per Sun Magic Mastery %, if Sun Magic Specialization is training or maintaining | ||
|effect6 = Recover 1 – 2 Health every 2 seconds for 8 seconds (estimate) | |effect6 = Recover 1 – 2 Health every 2 seconds for 8 seconds (estimate) | ||
|note6 = × √(Elysian Illumination level / 40 + intelligence / 40) health (estimate) | |note6 = × √(Elysian Illumination level / 40 + intelligence / 40) health (estimate) | ||
Revision as of 09:45, 22 June 2021
| File:Elysian Illumination icon.png | |
|---|---|
| Skill: | Sun Magic Glyph |
| Type: | Active |
| Focus Cost: | 19 |
| Execution Time: | 1 Second |
| Fizzle Chance: | −30% |
| Prerequisite Skills: | Reveal Hidden (Level 40) |
| Exp. to GM: | 1,212,424 (1×) |
| Reagents: | File:Garlic icon.pngGarlic File:Mandrake Root icon.pngMandrake Root File:Black Pearl icon.pngBlack Pearl |
| Words of Power: | Wast-Solis-Presti-Hex |
| Learned From: | Anya, Master Sun Magic Trainer |
Summons a beam of light that heals those near the player, damages undead, and reveals hidden enemies. Sun Specialization increases the duration of the effect.
Effect
- Cooldown: 30 seconds
- 10% Chance to consume reagents
- −20% Fizzle Chance From Equipment
- Radius: 3
- Duration: 40 seconds+1 per Elysian Illumination level
+1.2 per Sun Magic Mastery %, if Sun Magic Specialization is training or maintaining - Recover 1 – 2 Health every 2 seconds for 8 seconds (estimate)× √(Elysian Illumination level / 40 + intelligence / 40) health (estimate)
- Radius: 3
- Duration: 40 seconds+1 per Elysian Illumination level
- 1 – 2 Sun Damage every 2 seconds for 8 seconds (estimate)× √(Elysian Illumination level / 40 + intelligence / 40) health (estimate)
Elysian Illumination targets its caster only, but can affect others nearby.
Increasing Elysian Illumination level raises the focus cost, but lowers the fizzle chance.
Sun Attunement affects the health recovery.
Stacking and charging glyphs improve the focus cost, overall durations, health recovery and proc duration, and sun damage and proc duration.
Limits
Elysian Illumination will make its caster's stealth abilities ineffective.
| Active | |
|---|---|
| Innate |