Summon Water Elemental: Difference between revisions

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words of power
skill update
Line 2: Line 2:
| skill = Water Magic Glyph
| skill = Water Magic Glyph
| type = Active
| type = Active
| cost=45
| cost=28
| time=3
| time=2.5
| required=40 Soothing Rain;40 Ice Field
| fizzle=0
| desc=Summon a [[Water Elemental]]
| required=40 Ice Field
| exp=1212424
| reagents=1 Corpse Wax;1 Garlic;2 Mandrake Root
| reagents=1 Corpse Wax;1 Garlic;2 Mandrake Root
| wordsofpower=Quaes;Wast;Vatu;Xen
| wordsofpower=Quaes;Wast;Vatu;Xen
| lastseen=28
| trainer=Griselda, Master Water Magic Trainer
| desc=Summons a Water Elemental
| lastseen=90
}}
}}
==Effect==
==Effect==
Cooldown: 20 seconds<br>
{{Skill effect list
99.4% Chance to consume reagents<br>
|effect1  = Cooldown: 20 seconds
15.8% Effective<br>
|effect2  = 100% Chance to consume reagents
''(effect increases with skill)''
|note2    = &minus;0.625% per Summon Water Elemental level
|effect3  = &minus;20% Fizzle Chance From Equipment
|effect4  = 100% Effective
|note4    = &times; &radic;(Summon Water Elemental level / 40)
|effect5  = +1 Summon Water Elemental Power
|note5    = per Summon Water Elemental level
}}
Increasing Summon Water Elemental level lowers the focus cost and fizzle chance.
 
Stacking and charging glyphs improve the focus cost.


==External Reference==
==External Reference==

Revision as of 00:52, 22 June 2021

Template:Infobox Skill

Effect

Template:Skill effect list Increasing Summon Water Elemental level lowers the focus cost and fizzle chance.

Stacking and charging glyphs improve the focus cost.

External Reference

Template:Navbox Water Magic