Summon Skeleton: Difference between revisions
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Rigel Kent (talk | contribs) m typo |
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| Line 11: | Line 11: | ||
| trainer=Adventuring Trainer | | trainer=Adventuring Trainer | ||
| desc=Summons a Skeleton | | desc=Summons a Skeleton | ||
| lastseen= | | lastseen=109 | ||
}} | }} | ||
==Effect== | ==Effect== | ||
{{Skill effect list | {{Skill effect list | ||
|effect1 = Cooldown: | |effect1 = Cooldown: 29.8 seconds | ||
|note1 = −0.2 per Summon Skeleton level | |note1 = −0.2 per Summon Skeleton level | ||
|effect2 = | |effect2 = 49.7% Chance to consume reagents | ||
|note2 = −0.3333% per Summon Skeleton level | |note2 = −0.3333% per Summon Skeleton level | ||
|effect3 = +35% Fizzle Chance From Equipment | |effect3 = +35% Fizzle Chance From Equipment | ||
|color3 = red | |color3 = red | ||
|effect4 = | |effect4 = 15.8% Effective | ||
|note4 = × √(Summon Skeleton level / 40) | |note4 = × √(Summon Skeleton level / 40) | ||
|effect5 = +1 Summon Skeleton Power | |effect5 = +1 Summon Skeleton Power | ||
|note5 = per Summon Skeleton level | |note5 = per Summon Skeleton level | ||
}} | }} | ||
Stacking and charging glyphs improve the focus cost. | *Increasing Summon Skeleton level lowers the focus cost and fizzle chance. | ||
*Stacking and charging glyphs improve the focus cost. | |||
==Combo== | ==[[Combo Skills]]== | ||
{{combo | {{combo | ||
| glyph1 = Summon Skeleton | | glyph1 = Summon Skeleton | ||
| Line 36: | Line 36: | ||
| combo = Summon Skeleton Mage | | combo = Summon Skeleton Mage | ||
}} | }} | ||
{{Navbox Death Magic}}[[Category:Death Magic Skills]] | {{Navbox Death Magic}}[[Category:Death Magic Skills]] | ||
Revision as of 01:37, 16 January 2023
Effect
- Increasing Summon Skeleton level lowers the focus cost and fizzle chance.
- Stacking and charging glyphs improve the focus cost.