NPC: Difference between revisions
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Non-Player Characters, or [[NPC]]s, are any character not currently controlled by a human. NPCs will be a key role in storyline information, [[Guard|Guarding]] [[Cities]], [[Vendors]], and more. [[SotA]] will incorporate Scheduled NPC Actions as described as a Night Watch walking around a city lighting the lanterns and then extinguishing them in the morning. This will allow the immersion of the NPCs into your gaming experience and not be merely an object to interact with. NPC interactions are easily a differentiating [[Feature]] of [[SotA]]. | Non-Player Characters, or [[NPC]]s, are any character not currently controlled by a human. NPCs will be a key role in storyline information, [[Guard|Guarding]] [[Cities]], [[Vendors]], and more. [[SotA]] will incorporate Scheduled NPC Actions as described as a Night Watch walking around a city lighting the lanterns and then extinguishing them in the morning. This will allow the immersion of the NPCs into your gaming experience and not be merely an object to interact with. NPC interactions are easily a differentiating [[Feature]] of [[SotA]]. | ||
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Revision as of 14:07, 16 December 2013
Non-Player Characters, or NPCs, are any character not currently controlled by a human. NPCs will be a key role in storyline information, Guarding Cities, Vendors, and more. SotA will incorporate Scheduled NPC Actions as described as a Night Watch walking around a city lighting the lanterns and then extinguishing them in the morning. This will allow the immersion of the NPCs into your gaming experience and not be merely an object to interact with. NPC interactions are easily a differentiating Feature of SotA.