Death Field: Difference between revisions
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Rigel Kent (talk | contribs) trainer, words of power |
Rigel Kent (talk | contribs) skill update |
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| skill = Death Magic Glyph | | skill = Death Magic Glyph | ||
| type = Active | | type = Active | ||
| cost= | | cost=22 | ||
| time=1 | |||
| fizzle=15 | |||
| required=40 Death Ray | | required=40 Death Ray | ||
| exp=2424848 | |||
| reagents=1 Black Pearl;1 Mandrake Root;1 Nightshade | | reagents=1 Black Pearl;1 Mandrake Root;1 Nightshade | ||
| | | wordsofpower=Wast;Umbra;Desen;Corp | ||
| trainer=Davropos, Master Death Magic Trainer | | trainer=Davropos, Master Death Magic Trainer | ||
| | | desc=Area of effect life drain that becomes more powerful the closer the caster is to death. Death Specialization reduces the cooldown of Death Field. | ||
| lastseen= | | lastseen=90 | ||
}} | }} | ||
==Effect== | ==Effect== | ||
Range: | {{Skill effect list | ||
Cooldown: | |effect1 = Range: 5 | ||
|effect2 = Cooldown: 30 seconds | |||
|note2 = ÷ (1 + Death Magic Mastery / 100%), if Death Magic Specialization is training or maintaining | |||
|effect3 = 33% Chance to consume reagents | |||
|effect4 = +35% Fizzle Chance From Equipment | |||
|color4 = red | |||
|effect5 = Radius: 5 | |||
|effect6 = 4 – 7 Death Damage (estimate) | |||
|note6 = × √(Death Field level / 40 + intelligence / 40) (estimate)<br />+0.1% per Death Mastery level | |||
}} | |||
Increasing Death Ray Field raises the focus cost, but lowers the fizzle chance. | |||
Death Attunement affects the damage. | |||
Stacking and charging glyphs improve the focus cost and damage. | |||
==External Reference== | ==External Reference== | ||
Revision as of 04:39, 18 June 2021
Effect
Template:Skill effect list Increasing Death Ray Field raises the focus cost, but lowers the fizzle chance.
Death Attunement affects the damage.
Stacking and charging glyphs improve the focus cost and damage.
External Reference
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums