Death Field: Difference between revisions

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trainer, words of power
skill update
Line 2: Line 2:
| skill = Death Magic Glyph
| skill = Death Magic Glyph
| type = Active
| type = Active
| cost=27
| cost=22
| time=1
| fizzle=15
| required=40 Death Ray
| required=40 Death Ray
| exp=2424848
| reagents=1 Black Pearl;1 Mandrake Root;1 Nightshade
| reagents=1 Black Pearl;1 Mandrake Root;1 Nightshade
| time=1
| wordsofpower=Wast;Umbra;Desen;Corp
| desc=Area of effect life drain that becomes more powerful the closer the caster is to death
| trainer=Davropos, Master Death Magic Trainer
| trainer=Davropos, Master Death Magic Trainer
| wordsofpower=Wast;Umbra;Desen;Corp
| desc=Area of effect life drain that becomes more powerful the closer the caster is to death. Death Specialization reduces the cooldown of Death Field.
| lastseen=28
| lastseen=90
}}
}}
==Effect==
==Effect==
Range: 0<br>
{{Skill effect list
Cooldown: 15 seconds<br>
|effect1  = Range: 5
20% Chance to consume reagents<br>
|effect2  = Cooldown: 30 seconds
1 - 4 Death Damage<br>
|note2    = &divide; (1 + Death Magic Mastery / 100%), if Death Magic Specialization is training or maintaining
''(effect increases with skill)''
|effect3  = 33% Chance to consume reagents
|effect4  = +35% Fizzle Chance From Equipment
|color4  = red
|effect5  = Radius: 5
|effect6  = 4 &ndash; 7 Death Damage (estimate)
|note6    = &times; &radic;(Death Field level / 40 + intelligence / 40) (estimate)<br />+0.1% per Death Mastery level
}}
Increasing Death Ray Field raises the focus cost, but lowers the fizzle chance.
 
Death Attunement affects the damage.
 
Stacking and charging glyphs improve the focus cost and damage.


==External Reference==
==External Reference==

Revision as of 04:39, 18 June 2021

Template:Infobox Skill

Effect

Template:Skill effect list Increasing Death Ray Field raises the focus cost, but lowers the fizzle chance.

Death Attunement affects the damage.

Stacking and charging glyphs improve the focus cost and damage.

External Reference

Template:Navbox Death Magic