Solar Flare: Difference between revisions
Jump to navigation
Jump to search
Rigel Kent (talk | contribs) combo |
Rigel Kent (talk | contribs) m punct |
||
| Line 7: | Line 7: | ||
| required=40 Reveal Hidden | | required=40 Reveal Hidden | ||
| exp=1212424 | | exp=1212424 | ||
| desc=A ranged cone attack that strikes multiple targets with a wave of energy that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Searing Ray | | desc=A ranged cone attack that strikes multiple targets with a wave of energy that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Searing Ray. | ||
| reagents=4 Mandrake Root;1 Black Pearl;1 Sulfurous Ash | | reagents=4 Mandrake Root;1 Black Pearl;1 Sulfurous Ash | ||
| trainer=Anya, Master Sun Magic Trainer | | trainer=Anya, Master Sun Magic Trainer | ||
Revision as of 06:55, 24 May 2021
Effect
Template:Skill effect list Increasing Solar Flare level raises the focus cost, but lowers the fizzle chance.
Sun Attunement affects the damage.
Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration.