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Enlightenment: Difference between revisions

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| required=10 Light
| required=10 Light
| exp=1212424
| exp=1212424
| desc=Increases intelligence. Enlighten does not stack with Strength of Earth or Air's Embrace. Sun Specialization adds a small spell critical hit chance bonus
| desc=Increases intelligence. Enlighten does not stack with Strength of Earth or Air's Embrace. Sun Specialization adds a small spell critical hit chance bonus.
| wordsofpower=Asen;Ylem
| wordsofpower=Asen;Ylem
| trainer=Adventuring Trainer
| trainer=Adventuring Trainer

Revision as of 14:53, 23 May 2021

EnlightenmentLastseen: R89
File:Enlightenment icon.png
Skill: Sun Magic Glyph
Type: Active
Focus Cost: 10
Execution Time: 1 Second
Fizzle Chance: −15%
Prerequisite Skills: Light (Level 10)
Exp. to GM: 1,212,424 (1×)
Words of Power: Asen-Ylem
Learned From: Adventuring Trainer

Increases intelligence. Enlighten does not stack with Strength of Earth or Air's Embrace. Sun Specialization adds a small spell critical hit chance bonus.

Effect

  • Cooldown: 15 seconds
  • −20% Fizzle Chance From Equipment
  • +5 Intelligence for 10 minutes+0.1 Intelligence and +6 seconds per Enlightenment level
  • +0% Spell Critical Chance Bonus for 10 minutes+0.1% chance per Sun Magic Mastery %, if Sun Magic Specialization is training or maintaining
    +6 seconds per Enlightenment level

Increasing Enlightenment level doesn't affect the focus cost, but lowers the fizzle chance.

Sun Attunement affects the intelligence bonus and duration, and spell critical chance duration.

Stacking and charging glyphs improve the focus cost, intelligence bonus and duration, and spell critical chance bonus and duration.

Limits

Enlightenment will cancel Air's Embrace and Strength of Earth, and vice versa.

Combo

File:Enlightenment icon.png Enlightenment + File:Juxtapose icon.png Juxtapose = File:Imbecile Incantation icon.png Imbecile Incantation

External Reference